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Complaints and Greviances

Peter

New Member
Alright, I was at Cyrene for about 2 days, but I was able to get a good snapshot of Cyrene and see the beautiful stuff in Cyrene. I know that this is a new planet/venture and I don't want to sound harsh (or ignorant) but I do have some concerns with the planet's design; not so much the emptiness but the terrain, textures, setting etc..

Here is my first problem with Cyrene. I feel like a lot of attention has been put in some locations and other locations seem to be lacking buildings and structures. For example, lets look at the City of Janus. It is too big and has too much structures. Now to be fair, every planet seems to have one of these giant somewhat empty cities like Hadeshiem Port Atlantis for Calypso, Tangerine/New Harlem for Rocktropia, Celeste for Cyrene. While I am ideally opposed to giant cities in open world games in general( because of the lag and the server load they put, thus decreasing game play quality in those locations), as a pragmatist, I think that filling empty cities with apartments might be a better way to use space. This wouldn't apply for Cyrene however because even though Janus is a beautiful city, none of the buildings have any use, with some of the buildings unreachable(the buildings on the hill). I am sure the developers are planning something in those buildings.I do commend the developer team for building such beautiful piece of art, but I feel like with current technologies, it is not possible for people to fully gain the potential of such a place. I can only imagine City of Janus, filled with people along the roads with cars going on the roads, but that won't happen.
This brings me to another point: Gathering areas. All the other planets have a semi-official area where people tend to gather in mass numbers to trade, chat, etc. Even though such areas may not be made official by Planet partners, they are at least designed in such a way to allow people to meet. So far, i have yet to find areas that are designed for people to meet. Most gathering areas tend to have limited amount of buildings around them and open gathering areas, usually covered in asphalt like terrain and tend to be spread out or in some cases marked. I tend to expect a typical planet to have this Duality: A city to showcase and represent the planet in some way, shape or form and a gathering area, where people actually gather to conduct trade and socialize. There seem to be empty areas like ARC bases where people can gather since most of the bases have mission brokers. My personal favorite place for a hangout spot would be the Crystal ball gardens.
Another point on ARC bases: I do understand the point on why they are scattered all over the planets to give a perception that they are rebels scattered all over trying to beat the Imperium wherever possible, but i feel like a need for missions linking them is needed. I feel like in addition to fixing these, that the devs bring new missions to weave these bases into story line.
Last Point: To be honest, I don't get the theme or the overlying idea behind Cyrene. I do understand the whole thing about the Imperium and how the ARC is trying to fight them and I think I will understand better when they fully launch the planet. But even after that, Cyrene just seems like a cool sci fi planet.. like Calypso. I feel like Cyrene needs more of a theme, like a Mech planet etc. In simple, i feel like Cyrene needs something to define it.

I am bringing up these points not because i hate the planet. I love Cyrene and I hope it gets all the chance it needs to succeed. However, these problems should be a priority to fix because these complaints refer to the flaws in the backbone of the planet. I feel like these problem should be fixed sooner or later to improve the perception of Cyrene. Its about the Optics and if the planet doesn't look right, it tends to create a bad reputation for the planet.

Thanks
 

Lykke TheNun

Well-Known Member
Hi Peter - first welcome to Cyrene and Cyrene forum :) Good to see you here.

Second, thank you for your thoughts and suggestions about Planet Cyrene and for taking the time to explain your concerns about the planet to us. We appreciate all feed-back from the community and are constantly working with improvements.

Planet Cyrene is - as you know - still under "development" (we still need to release a lot of content to the planet). Cyrene is a very new planet and started out with a soft launch in May this year, and since then we have been releasing a few new things - including the unique pvp area "The Hub" - along with fixing bugs from the updates.

Planet Cyrene does not look like 'other planets' and is not suppose to. The whole set-up on Cyrene is different because the planet will be formed through the actions of the players. You can say the planet is 'dynamic' - meaning; if players are concentrated around one area, that area will be improved and developed - or if the areas are not 'taken care of' - it might change to the worse.

Here's a quote from Ed Robles3rd earlier this year:
For instance, the Duster area is a high level zone that requires a lot of fire power, but if enough people work at it, it will eventually become a new city, with shops apartments etc. This is already set up and ready to go but will need the players to change and do the daily missions.

Planet Cyrene is created in a way to involve the player-base much more actively than seen before. Unfortunately the systems take a while to implement - and since we're still 'launching' - things are also still missing. But we will get there at the end :)

When Cyrene was soft-launched we expected 'old' players to visit the planet, explore and then leave. But we are also certain that by time Cyrene will create its own player-base with dedicated Cyrenians who will help Cyrene grow and develop into a strong, exciting planet.

I hope this answered a little of your concerns - and will point the team to your thread too.
 

OZtwo

Active Member
As the planet is still in this soft launch a lot still has not been released -- I'm hoping. I'm guessing the full luanch will bring in the shops and apartments.

But the question does have to be asked. Was there ever a soft launch? When you first planned this soft launch it was just for people to get a good look at the basic planet until you could get MA to give you a full launch. The problem here is that you have been getting updates to the planet as all other planets as if it was a fully functional planet with a smaller development crew than Next Island. If this is a soft launch, then I guess you should stop development and wait it out and give us a big bang for the ped since as you are going, there will be no big launch and not that many will want to come look at the planet since well, they have already seen it.

But I'll say that I'm in idle mode now and not really doing all that much in the wait for the planet. Cyrene I think will be my planet..I just need it to be released!!! o_O
 

Peter

New Member
Thanks Lykke. However, are the parameters for the dynamic growth of areas? I feel like I would like to know how much should be achieved(in terms of PEDs paid etc) to get such growth. I think the growth requirements follows an exponential, i.e. it gets harder and harder to "grow" an area as you progress. That is just my speculation. Also, as i said before, i did have problems with the missions(even before the update) mainly because some of them seemed to be dead end missions, or I could not find the right mission brokers, or because they didn't work when i got clicked(maybe i forgot to do a mission in the middle?). I might go back to Cyrene and try it again soon..

And OZtwo, I agree. I didn't want a soft launch in the first place. It would have been nice if Cyrene could only test out a few people in a control environment, but I don't think that is possible in MA environment. But now that soft launch happened, we just need to wait for the hard launch.. which I don't know when will occur.
 

OZtwo

Active Member
Wee, I'm back on Cyrene!

Edit: And I'm gone! .... Hope all gets better with the full launch Mobs just to powerful for OpaloMan now :eek:
 

jetsina

Active Member
Hi OZ, maybe you can explain a bit more than 'Mobs just to powerful for OpaloMan now'? Have the various low level mobs 'evolved' up, just like the direweeds did, turning from easy Opalo or S.I. Scorpion kill into something stronger?

My thinking was that during the soft launch period maybe the evolution was set at fast or directly stepped up in the vu in order to see the balance and if the process of evolution and unlocks was working right. I thus expect the mobs to be turned back down again, but early settlers will know some of the changes that evolution will take after the full launch.
(but ofc I could be wrong).

Peter writes: This brings me to another point: Gathering areas. All the other planets have a semi-official area where people tend to gather in mass numbers to trade, chat, etc. Even though such areas may not be made official by Planet partners, they are at least designed in such a way to allow people to meet.

I also wonder about that. I have written as well that areas are the wrong size for a healthy number of players, whether this be gathering areas or the size of mission areas such as merkofen. I have also suggested having semi-marked and seperate chat areas for market trading, so that ppl can enter the 'squares of the board' they are interested in for trading and not be spammed the rest of the time. Yes, it would be up to players to respect where they shout their offers, but most people use the grey chat for marketing, so I think it is worth a try to set up these 'marketplace' environments.

But back to the problem of 'evolution'.
Detailed question!!! - are the ARC challenge mission rewards hardwired to the number of kills and the mob strengths of each mission mob found on Cyrene, or is it going to be based on kill points from now on (more points for higher maturity kill)? Are the mission rewards going to be changed again soon, or do they already conform to the new set of guidelines being introduced by MA? Also, if the youngest maturity mobs disappear at some point, will mission rewards be changed to reflect a higher average completion cost?
I ask partly because there will be no point in people bothering to gather info for the wikis etc. if it is going to change again soon, and I very much respect and value the work being done within the community here! I appreciate that Cyrene wishes to change and grow as part of a player process, but please consider what it does to the information that players are trying to look up.

Finally, if repeatable missions are going to be on various different time counters, will this be made clearer to players from within EU?
If some of my points have actually been dealt with already then great, but I'm not actually on Cyrene at the moment. I hope you can see that I still stay keen on Cyrene's progress, however! :)
 

OZtwo

Active Member
Hi OZ, maybe you can explain a bit more than 'Mobs just to powerful for OpaloMan now'? Have the various low level mobs 'evolved' up, just like the direweeds did, turning from easy Opalo or S.I. Scorpion kill into something stronger?

Oh, just a bit of humor for a person spending way to much time in game. I think I'm going to retire my old nick and go with OpaloMan. OpaloMan being I mostly just play the game for fun using my Opalo. And yes, a lot of low level mobs on Cyene just take up way to much ammo to kill even if not using an Opalo since well, anything other than an Opalo requires more ped to spend per shot. The Dire weed needed like 50 shots to kill and most other mobs I tried are about the same if not more. On top of that, due to error still I'm guessing, a lot didn't loot at all.

On top of that, sorry to say, but I just don't think MA's modified Cry2 is up to the game. I have always guessed it was bad development on the PP side in game lag, but I found perfect Cyrene no lag planet is now very laggy since I'm guessing they are added more elements to the areas to get it read for the full launch. It kind of broke my heart really.
 

Nor Alien

Whisker Fish
Oh, just a bit of humor for a person spending way to much time in game. I think I'm going to retire my old nick and go with OpaloMan. OpaloMan being I mostly just play the game for fun using my Opalo. And yes, a lot of low level mobs on Cyene just take up way to much ammo to kill even if not using an Opalo since well, anything other than an Opalo requires more ped to spend per shot. The Dire weed needed like 50 shots to kill and most other mobs I tried are about the same if not more. On top of that, due to error still I'm guessing, a lot didn't loot at all.

On top of that, sorry to say, but I just don't think MA's modified Cry2 is up to the game. I have always guessed it was bad development on the PP side in game lag, but I found perfect Cyrene no lag planet is now very laggy since I'm guessing they are added more elements to the areas to get it read for the full launch. It kind of broke my heart really.

It's funny you mentioned the part about the modified Cry2. I was wondering when it would reach it's max or if they would have to rethink how they modified it. I think we will all know alot better once the avatar update happens. Once this update comes, I think we will see if they modified it too much or if they figured out how to turn things on with the modifications they have done. :headscratch: Either way, I think it will be an update to watch! :D
 

OZtwo

Active Member
Either way, I think it will be an update to watch! :D

Well, I hope not! :openmouth: Not sure about you, but I really don't want to watch, but play. :woohoo: But all this shows that we need to lay off the PP and just let them develop best they can since again I'm guessing it's not their fault they seem to be creating laggy environments. I say this since I was on Cryene the first day it was released and it was a great lag free very detailed world that I just couldn't believe it could be true for me to then turn on all other developers.

Now what I would be interested in knowing is how all this is developed. From what I have seen so far, I'm guessing MA gives the PP the full version of cry2 to develop with and then PP send this great code to MA to have them put in on the modified version of cry2?? :dunno:
 

Nor Alien

Whisker Fish
Well, I hope not! :openmouth: Not sure about you, but I really don't want to watch, but play. :woohoo: But all this shows that we need to lay off the PP and just let them develop best they can since again I'm guessing it's not their fault they seem to be creating laggy environments. I say this since I was on Cryene the first day it was released and it was a great lag free very detailed world that I just couldn't believe it could be true for me to then turn on all other developers.

Now what I would be interested in knowing is how all this is developed. From what I have seen so far, I'm guessing MA gives the PP the full version of cry2 to develop with and then PP send this great code to MA to have them put in on the modified version of cry2?? :dunno:

Actually I have noticed lately that I am getting better fps and less lag on each planet lately. So I think its MA just turning on some of the features that uses computer resources more efficiently!! ;)

The other thing could be that they have been working on the graphics details so it uses the computer resources more efficiently!! :clap: Either way, I like the way they are heading!! :beerchug:
 
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