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Cyrene Texture / Color Guide

Tempest

Member
This is not a how to craft guide, just an off-the-cuff pile of observations about textures on Cyrene. I get asked this stuff alot, so I thought I would post it up for general review.

1) There are no Cyrene textures a beginner can both craft and apply. Those can be found by crafters on Calypso, Arkadia, Toulan, Rocktopia, but not on Cyrene.

2) Burning wire on VSE does essentially zero for either Colorer or Material Designer Professions, aside from intelligence bumps which only contributes 3% to Colorer.

3) Burning wire on VSE will give engineering which is a 20% contributor to Materiel Constructor.

4) in case you are confused, Colorer Profession is for adding colors, Materiel Designer Profession is for adding textures, and Material Constructor Profession is for making Textures.

5) There are very few of Level 1 texture BP that can be crafted with the materials available on Cyrene. None of the Texture BP available on Cyrene can be applied with less than a level 10 in Material designer, so they are not for beginners.

6) The only BP that can be crafted and applied with materials found on Cyrene with a Material Designer less than 1 are Brukite Stone and Large Striped Cotton Fabric. The Large Striped Cotton Fabric BP comes from the technician on Calypso and goes into the Material Texture Blueprint Vol 1. The Brukite Stone BP is very common and can usually found at auction for 2PED or less.

7) The Texture Pattern Matching skill contributes 40% to the Material Designer profession, which is the lions share. Aside from chipping, applying textures is the only activity that can gain this skill. Attempting to raise this profession through any other means is essentially futile.

8) Using the Brukite Stone BP to increase the Material Constructor Profession is extremely slow due to the almost insignificant cost of each click.

9) The Large Striped Cotton Fabric BP uses 1 wool cloth and 1 inferior cloth extractor. Both the wool and the extractors drop from a wide variety of Cyrene Mobs, some quite often. These materials are plentiful and come with little markup.

10) If you live on Cyrene and are considering beginning texture and coloring, some good advice would be to start with Large Striped Cotton Fabric. You can find the materials easily, start making the textures with zero skill, and apply them with zero skill.

11) Applying textures gives skill bumps in coloring, carpentry, and tailoring. There is a tailoring daily at staging that may be worth doing to get a little jump start via tailoring skills. As you increase your Materiel designer Profession through applying textures, you will see the coloring, tailor, and carpenter skills all advance as well.

12) Hold off on skilling coloring directly via painting things until your coloring profession reaches a reasonable level.

13) Keep skilling on Large Striped Cotton Fabric until the Material Designer Profession reaches 1.1, when you can apply Denim Fabric from Calypso. Get that BP and make some! At 2.3 You can make and apply Flannel Fabric, and at 4.6 you can do Hessian Fabric. All are from Calypso, sell for cheap at auction, and use components commonly found on Cyrene. At level 10, you can start crafting and applying Cyrene BP if you choose.

These are just my observations. Please weigh these opinions and use your own judgment.
 

Oleg

Member
For absolute beginner texture crafting, Generic Leather Texture is a better starting point, because the low cost per click means you spend less to get the BP quality rating up and improve your success rate. The BPs are easily available from Calypso auction. The only downside is the relatively high markup on basic leather extractor, but when your skills are very low, increasing the QR is the most important thing. I would not recommend using any other BP until you reach Level 5 Material Constructor and therefore have Level 1 BPs maxed.

If you use a BP that already has high QR, or already have level 5 Material Constructor, this advice is less relevant, though the Generic Leather BP is still good if you want to loot BPs.

All that said, texture crafting is pretty much a complete waste of time and money.
 

Tempest

Member
You do make a good point about the cost per click. However, the problem is that you cannot apply that texture until you reach level 10 in the Material Designer profession, a level you will never attain by just crafting textures. Material Constructor skills that crossover with Material designer are Tailor and Carpenter, both of which barely contribute to either. You can get to level 25 in Material Constructer Profession and find that you are still a level 0 Material Designer. It is true that increasing the QR of a BP makes a great deal of cost difference for making textures. But eventually you need to have textures you can apply and skill with, and better to have the BP that provide those to you be a high QR rather than ones that won't.

(This assumes a goal of using textures, not just making textures)
 
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Oleg

Member
I don't know much about applying textures, only about crafting them. I'm not much of a crafter really, but textures are my highest crafting profession.

If you insist on trying to combine the two professions by only crafting the textures you want to then apply, I think you are taking the wrong approach.

If you do follow that path, however, skilling on Generic Leather until you reach Level 5 will stop you losing money unnecessarily by clicking Large Striped Cotton, or other Level 1 BPs, too early.
 
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