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Bug Report December 16th, 2014 Bug Report

harmony

Well-Known Member
For the A.R.C. stage 1 Imperium Pilot mission i killed some rank 1 and 3 pilots around
[132517, 78210, 104] but the counter remains at 0.

Also I think someone with my skills/gear is able to get around 70 badges on the normal missions, and i can complete 3 of the daily missions. Meaning it takes around 45 days to get to 200 badges. (190 health, so not really that noobish). I don't know if that is intentional or not. Either way i'll just keep on doing the dailys.

As a side note i would appreciate a hint on how and where to spawn a hunter Zyn'dos. A lot of people are having troubles finding them, so if anyone knows......
 
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sluggo

Active Member
Let me try again.
Crystalpede is a Level 1 mission as an example. Once I do it, I can not do any more crystalpedes. Are you saying we need to do enough of the other level 1 missions (at one time only for each) to get to 200 badges for level 2 then next VU, at which point at Lv 2 crystalpede will become available to me?

As for the daily missions, can you put something small in there? Like maybe a weak panelion, the type we sweat, or dusters or something? Yes I know you don't want to give stuff away so you can make it so we have to kill maybe 70 of them or so to get credit, but it at least gives the lower level folks a bit to work on.

Just some ideas to keep everyone at every level, from advanced players to well.. really noobs engaged and able to participate in the 'growing' of Cyrene.

Thank you for reading.
sluggo
 

harmony

Well-Known Member
The Cyrene token Blueprint vendor and the Cyrene Mission token Vendor Grippa (just north of A.R.C. staging) can't be operated.

And the Requisition Officer Nelson [138448, 77428, 101] is out of stock (except for the molds).
The same goes for the Imperium Token trader near Nelson (i think they share the same inventory, so if one is sold to Nelson the imperium Token trader has one less too). If that is the case, then you could maybe remove one of them, or relocate one of them?
 
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harmony

Well-Known Member
On the 'they're taking our minerals' mission, the missiongiver says that the drill bots are just west of the current location. But since the new map they are actually to the east :)
 

harmony

Well-Known Member
At the A.R.C. immigration Zyn there is a campfire, when you operate it, it says:

This campfire can be yours for only 100 Zyn'Kimbro Tokens, while in face this item costs 50 cyrene mission tokens

Hehe i just knew it, also there is a Hearty Campfire:

This campfire can be yours for only 500 Zyn'Kimbro Tokens, while in face this item costs 250 cyrene mission tokens
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey sluggo,

Let me try again.
Crystalpede is a Level 1 mission as an example. Once I do it, I can not do any more crystalpedes. Are you saying we need to do enough of the other level 1 missions (at one time only for each) to get to 200 badges for level 2 then next VU, at which point at Lv 2 crystalpede will become available to me?

Not exactly, every mission from this stage is considered a stage one or "level 1" for the A.R.C. Faction. After players earn 200 (or more) A.R.C. Faction Badges they will open up new A.R.C. Faction missions. Those stage two missions will not necessarily be a level 2 Crystal Pede mission (for the sake of this example).

As for the daily missions, can you put something small in there? Like maybe a weak panelion, the type we sweat, or dusters or something? Yes I know you don't want to give stuff away so you can make it so we have to kill maybe 70 of them or so to get credit, but it at least gives the lower level folks a bit to work on.

100% Agreement on this. Will make sure that this is something that happens in the future.

Just some ideas to keep everyone at every level, from advanced players to well.. really noobs engaged and able to participate in the 'growing' of Cyrene.

Thank you for reading.

Thanks for the feedback! We're always listening to the players here on Planet Cyrene.

Cheers,
Kris
 

harmony

Well-Known Member
On the electronic component enhancements missions while receiving the mission the requisition officer tells you you'll get 1 cyrene mission token as a reward, while in reality you get 6.
 

harmony

Well-Known Member
this poor Zyn'Kimbro Guardian is stuck inside the wall.

stuck.jpg
 

sluggo

Active Member
When you are doing the daily turn in missions, if you goto finish it and don't have the required items, the mission aborts but you don't get the dialogue box and if you goto another turn in mission it will fail first attempt to get it, because the dialogue box you should have gotten from failing last mission pops up then.

Ok example.

I went to do the Ambassador needs you mission with ambassador Ravensloft, he needed 5 scrap metals. I forgot to put them in my inventory so the mission aborted but no 'pop up' dialogue box for it. Next I headed in to do the Tribute to the Councilman mission. When I interacted with him, mission spawned and then aborted and I got the box 'you don't have the metal' from the last mission I attempted but did not complete. I had to re click him to get him to offer me mission again and then it completed properly.

Nothing major, just a little annoying.

sluggo
 

harmony

Well-Known Member
when handing in the chief's request! mission, the mission text says: your help maybe become invaluable, this should be your help may become invaluable.
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey guys,

When you are doing the daily turn in missions, if you goto finish it and don't have the required items, the mission aborts but you don't get the dialogue box and if you goto another turn in mission it will fail first attempt to get it, because the dialogue box you should have gotten from failing last mission pops up then.

Ok example.

I went to do the Ambassador needs you mission with ambassador Ravensloft, he needed 5 scrap metals. I forgot to put them in my inventory so the mission aborted but no 'pop up' dialogue box for it. Next I headed in to do the Tribute to the Councilman mission. When I interacted with him, mission spawned and then aborted and I got the box 'you don't have the metal' from the last mission I attempted but did not complete. I had to re click him to get him to offer me mission again and then it completed properly.

Nothing major, just a little annoying.

sluggo

Hey sluggo,

I'll see about trying to streamline these interactions here. We do have to keep the mission aborted without materials in it as it was possible to glitch it out complete the mission by turning in nothing.

Thanks for the feedback!

Cheers,
Kris
 

sluggo

Active Member
Thanks for the reply Kris. My report was not so much about aborting the mission, I understand that part, BUT, that it carries over into the next mission you try. It's like it hangs up and doesn't fully 'clear out', then when I goto another NPC to get another turn in mission, I get the tail end of the 'abort' on the previous one, then try again to get the new mission from the new NPC.

Thanks'
sluggo
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey sluggo,

Thanks for the reply Kris. My report was not so much about aborting the mission, I understand that part, BUT, that it carries over into the next mission you try. It's like it hangs up and doesn't fully 'clear out', then when I goto another NPC to get another turn in mission, I get the tail end of the 'abort' on the previous one, then try again to get the new mission from the new NPC.

Thanks for the clarification on this. I'll see about this for the next VU.

Cheers,
Kris
 
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