Hey Kris,Hey guys,
Has anyone else had this issue?
It worked today. Last night didn't work for some reason.
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Hey Kris,Hey guys,
Has anyone else had this issue?
Hey Kris,
It worked today. Last night didn't work for some reason.
Hey guys,
Has anyone else had this issue?
Let me try again.
Crystalpede is a Level 1 mission as an example. Once I do it, I can not do any more crystalpedes. Are you saying we need to do enough of the other level 1 missions (at one time only for each) to get to 200 badges for level 2 then next VU, at which point at Lv 2 crystalpede will become available to me?
As for the daily missions, can you put something small in there? Like maybe a weak panelion, the type we sweat, or dusters or something? Yes I know you don't want to give stuff away so you can make it so we have to kill maybe 70 of them or so to get credit, but it at least gives the lower level folks a bit to work on.
Just some ideas to keep everyone at every level, from advanced players to well.. really noobs engaged and able to participate in the 'growing' of Cyrene.
Thank you for reading.
kris,
check this one out too:
http://www.planetcalypsoforum.com/forums/showthread.php?268924-hard-to-get-spear-missing-peice
When you are doing the daily turn in missions, if you goto finish it and don't have the required items, the mission aborts but you don't get the dialogue box and if you goto another turn in mission it will fail first attempt to get it, because the dialogue box you should have gotten from failing last mission pops up then.
Ok example.
I went to do the Ambassador needs you mission with ambassador Ravensloft, he needed 5 scrap metals. I forgot to put them in my inventory so the mission aborted but no 'pop up' dialogue box for it. Next I headed in to do the Tribute to the Councilman mission. When I interacted with him, mission spawned and then aborted and I got the box 'you don't have the metal' from the last mission I attempted but did not complete. I had to re click him to get him to offer me mission again and then it completed properly.
Nothing major, just a little annoying.
sluggo
Thanks for the reply Kris. My report was not so much about aborting the mission, I understand that part, BUT, that it carries over into the next mission you try. It's like it hangs up and doesn't fully 'clear out', then when I goto another NPC to get another turn in mission, I get the tail end of the 'abort' on the previous one, then try again to get the new mission from the new NPC.