George Skywalker
Active Member
Visual bugs in the hub (Proving grounds)
Bug 1: Changing pattern on floor
This bug is in the Eastern room section of proving grounds. The pattern on the floor looking in a SE direction from the co-ords shown changes as you go near it. In pic1 it's stretched but by the time you go up close as shown in pic3 it's become more normal.
Bug 2: Boxes Overlap (flickering)
In the same room looking in a westerly direction at same coords the pattern on the boxes flicker. I've circled the flickering pattern in red, it's not so noticeable in this static image but in game it's quite noticeable. I think this bug is probably caused by the box models overlapping each other where they meet.
Bug 3: Floor panel flickering
Again in same room one of the floor panels where tokens spawn can flicker. I've circled the flicker area in red. Again probably caused by model/texture overlap.
Bug4: Pillar flicker
All the white pillars use the same model and seem to be made by two pillar panels. Where they overlap they can flicker.
Bug 1: Changing pattern on floor
This bug is in the Eastern room section of proving grounds. The pattern on the floor looking in a SE direction from the co-ords shown changes as you go near it. In pic1 it's stretched but by the time you go up close as shown in pic3 it's become more normal.
Bug 2: Boxes Overlap (flickering)
In the same room looking in a westerly direction at same coords the pattern on the boxes flicker. I've circled the flickering pattern in red, it's not so noticeable in this static image but in game it's quite noticeable. I think this bug is probably caused by the box models overlapping each other where they meet.
Bug 3: Floor panel flickering
Again in same room one of the floor panels where tokens spawn can flicker. I've circled the flicker area in red. Again probably caused by model/texture overlap.
Bug4: Pillar flicker
All the white pillars use the same model and seem to be made by two pillar panels. Where they overlap they can flicker.