You appear to be browsing cyreneforum.com as a guest user. Did you know that if you sign up with an account, you get access to all kinds of additional privileges, and are then able to join the discussions?
Missing Mobs: My disciple wanted to get the easy imperium armor plate missions, but the imperium scouts are missing from the base, and also the dire weeds are not where the mission says he needs to kill them.
Kill the scouts or the dire weeds at another location doesn't get the counter up.. they don't count.
How do we pick any token splinters that are in mid air from a vehicle? Landing on roofs is now possible for some splinters, yes, but all I seem to be able to do from a vehicle is see info about the tokens, not actually 'pick' them.
Also, what is the refining requirement or is that bugged too?
&It was crafted by Alouis successfully, including at least one nice one of 600ish peds. Dunno the issue, but once turned off my crafts of power containers didn't count, so my mission is on hold.
what was the issue ? Was it the reason why i failed to craft it ?
It also occurred to me already that the mere cost of refining them is hardly worth it. If this was just a test anyway, how about replacing them with lime green tokens? There are only few and with people competing for it, I don't think it would take away activity from the Hub. Maybe even the opposite, that it works as a teaser to raise awareness where to get more of them. The relevant mission broker is already right there at Kwarn.Thanks for the replies.
As I recall, the splinters were originally only a tester anyway for the failure of the originally planned rig/station drops to spawn. However, now that we have them longer term, I think we need a much better refinement rate than 1 to 1k, even if with mu, a mission token is worth in the ballpark region of 10 pecs. Heck, I can't even refine myself one still...