nlnforever
Member
Note: I am posting positively, contributing comments so HUB can succeed and alive in the future.
After few first days after HUB's introduction, we can see that people are less interested in joining the arena. It reminds me the Fort PVP system on EU, was very alive first month, but no one does Fort Event anymore. When we analyse this situation, it seems not too hard to understand about this issue:
- Community has the budget to spend on this PVP activity and HUB is collecting 20% from this activity, not only once but over and over again. Hence, after a given time, the budget becomes smaller and smaller, there will be lesser players involving in this pvp activity. Until not much peds left in this budget, the HUB will be dead.
Please understand that this is real issue, and it will happen because we have limited number of players and limited amount of peds spending on this activity. We all know that EU does not have hundred thousands of players, so this is the issue that need to be looked at seriously.
What would be the solution for this issue?
* Reduce the amount of peds that HUB takes away: 20% seems too much at the moment. Reducing the amount to 10% or even 5% will make the budget last longer, hence we may have more new players join in to inject more peds into this program. If the losing peds from the community is less than or equal to the money injection from new players, the program can keep running.
* Enhance the loot, so the community can sell or exchange the loot for extra peds from outside to inject more peds into HUB. I'm not sure about the power given to Cyrene team on this to make this possible. But if the community can use tokens to exchange for items which are useful outside HUB, there will be more peds injected into the HUB and make it running.
* Introduction of Jackpot: aye, global or HOF of tokens are not bad idea. Only 1% from the entry cost can make a nice HOF, and the community will keep playing HUB because of that jackpot.
* Introduction of mobs in Hub: make HUB a new hunting ground, and only HUB PVP Weapons can be used to hunt mob, HUB will be alive for sure.
I'm run out of ideas now. But the future death of the HUB is very possible, without new source of peds injected into the HUB community, the death of HUB is certain.
After few first days after HUB's introduction, we can see that people are less interested in joining the arena. It reminds me the Fort PVP system on EU, was very alive first month, but no one does Fort Event anymore. When we analyse this situation, it seems not too hard to understand about this issue:
- Community has the budget to spend on this PVP activity and HUB is collecting 20% from this activity, not only once but over and over again. Hence, after a given time, the budget becomes smaller and smaller, there will be lesser players involving in this pvp activity. Until not much peds left in this budget, the HUB will be dead.
Please understand that this is real issue, and it will happen because we have limited number of players and limited amount of peds spending on this activity. We all know that EU does not have hundred thousands of players, so this is the issue that need to be looked at seriously.
What would be the solution for this issue?
* Reduce the amount of peds that HUB takes away: 20% seems too much at the moment. Reducing the amount to 10% or even 5% will make the budget last longer, hence we may have more new players join in to inject more peds into this program. If the losing peds from the community is less than or equal to the money injection from new players, the program can keep running.
* Enhance the loot, so the community can sell or exchange the loot for extra peds from outside to inject more peds into HUB. I'm not sure about the power given to Cyrene team on this to make this possible. But if the community can use tokens to exchange for items which are useful outside HUB, there will be more peds injected into the HUB and make it running.
* Introduction of Jackpot: aye, global or HOF of tokens are not bad idea. Only 1% from the entry cost can make a nice HOF, and the community will keep playing HUB because of that jackpot.
* Introduction of mobs in Hub: make HUB a new hunting ground, and only HUB PVP Weapons can be used to hunt mob, HUB will be alive for sure.
I'm run out of ideas now. But the future death of the HUB is very possible, without new source of peds injected into the HUB community, the death of HUB is certain.