Report for March 2016
Total played days: 23 actively, 8 semi-actively
Total played hours: ~62 active, ~138 afk crafting
This month was quite an atypical one, in the idea that I pretty much took a break for hunting and, together with my employer, focused pretty much solely on our crafting experiment (which still fails to show any signs of success far now); anyway, the program was the following:
- (for 23 days) done an average of 5,000 crafting attempts on Explosive Projectiles I blueprint, for a total of 115,000 clicks
- (for 8 days) swunted 50 caraboks, for a total of 400 caraboks;
- (for 8 days) swunted 50 gallards, for a total of 400 gallards;
- (for 15 days) sweated at least 1,000 bottles of sweat;
- (occasionally) some odd other activities every now and then.
Hunting
* Gallards *
Hunted/Swunted: Swunted
Number of mobs: 400
Total costs: 22.46 PED
Total loot: 25.12 PED
Profit / loss:
2.66 PED
Return rate:
112%
Profit / loss (counting sweat & markup too):
21.93 PED
Return rate (counting sweat & markup too):
198%
Cost per kill: 5.61 pec each
Effective dpp: 2.67
* Caraboks *
Hunted/Swunted: Swunted
Number of mobs: 400
Total costs: 15.05 PED
Total loot: 13.80 PED
Profit / loss:
-1.25 PED
Return rate:
92%
Profit / loss (counting sweat & markup too):
10.04 PED
Return rate (counting sweat & markup too):
167%
Cost per kill: 3.76 pec each
Effective dpp: 2.66
* Shoggoths *
Hunted/Swunted: Swunted
Number of mobs: 75
Total costs: 3.10 PED
Total loot: 2.05 PED
Profit / loss:
-1.05 PED
Return rate:
66%
Profit / loss (counting sweat & markup too):
2.25 PED
Return rate (counting sweat & markup too):
166%
Cost per kill: 4.13 pec each
Effective dpp: 2.91
* Total *
Total costs: 40.61 PED
Total loot: 40.97 PED
Profit / loss: 0.36 PED
Return rate: 101%
Profit / loss (counting sweat & markup too): 33.63 PED
Return rate (counting sweat & markup too): 183%
Effective dpp: 2.68
Crafting
* Explosive Projectiles I *
Number of clicks: 115,000
Total costs (TT): 2,300.00 PED
Total costs (TT+MU): 2,300.00 PED
Total loot (TT): 1,992.67 PED
Total loot (TT+MU): 2,208.78 PED
Profit / loss (TT):
-307.33 PED
Return rate (TT):
87%
Profit / loss (TT+MU):
-91.22 PED
Return rate (TT+MU):
96%
Uncommon BPs looted: 20 * [Explosive Projectiles Blueprint I], 4 * [Explosive Projectiles Blueprint II], 2,463 attempts [Welding Wire Blueprint (L)], 33 attempts [Basic Vehicle Battery Blueprint (L)], 34 attempts [Basic Vehicle Gearbox Blueprint (L)], 55 attempts [Basic Vehicle Servo Blueprint (L)], 54 attempts [Basic Vehicle Supercharger Blueprint (L)], 98 attempts [Basic Vehicle Suspension Blueprint (L)]
Skills
Here’s all my current professions in format:
Profession name – Level (numerical value) [progress since last month]
* Combat *
Laser Pistoleer (Hit) – Able (15.39) [+0.26]
Ranged Laser (Dmg) – Trained (12.82) [+0.18]
BLP Pistoleer (Hit) – Trained (12.06) [+0.22]
Plasma Pistoleer (Hit) – Qualified (11.78) [+0.22]
Brawler (Dmg) – Qualified (10.10) [+0.06]
Laser Sniper (Hit) – Initiated (8.81) [+0.15]
Brawler (Hit) – Initiated (8.75) [+0.04]
Ranged BLP (Dmg) – Apprentice (6.89) [+0.11]
Mounted Laser (Hit) – Apprentice (6.88) [+0.14]
Ranged Plasma (Dmg) – Apprentice (6.38) [+0.11]
Ranged Gauss (Dmg) – Apprentice (6.38) [+0.11]
Paramedic – Apprentice (6.05) [+0.13]
Whipper (Dmg) – Amateur (5.97) [+0.06]
Knifefighter (Dmg) – Amateur (5.76) [+0.10]
Swordsman (Dmg) – Amateur (5.73) [+0.06]
Evader – Amateur (5.72) [+0.86]
One Handed Clubber (Dmg) – Amateur (5.71) [+0.05]
Two Handed Clubber (Dmg) – Amateur (5.71) [+0.05]
Grenadier (Dmg) – Amateur (5.67) [+0.10]
BLP Sniper (Hit) – Amateur (5.49) [+0.11]
Gauss Sniper (Hit) – Amateur (5.21) [+0.11]
Plasma Sniper (Hit) – Amateur (5.21) [+0.11]
Dodger – Novice (3.86) [+0.42]
Mounted BLP (Hit) – Beginner (3.56) [+0.10]
Whipper (Hit) – Beginner (3.40) [+0.06]
Grenadier (Hit) – Beginner (3.29) [+0.10]
Mounted Grenadier (Hit) – Beginner (3.27) [+0.10]
Knifefighter (Hit) – Beginner (2.86) [+0.13]
One Handed Clubber (Hit) – Beginner (2.78) [+0.05]
Swordsman (Hit) – Green (2.56) [+0.06]
Two Handed Clubber (Hit) – Green (2.54) [+0.05]
Decoy Dispenser – Green (2.47) [+0.06]
Gunner (Dmg) – Green (2.29) [+0.44]
Gunner (Hit) – Green (2.11) [+0.09]
Captain – Unskilled (1.30) [+0.06]
* Manufacturing *
Mechanical Engineer – Apprentice (6.56) [+3.57]
Laser Weapons Engineer – Beginner (3.57) [+1.36]
Powerfist Engineer – Beginner (3.20) [+1.34]
Tailor – Beginner (2.85) [+0.98]
Tier Upgrader – Beginner (2.76) [+0.55]
Electronics Engineer – Beginner (2.71) [+1.43]
Metal Engineer – Beginner (2.71) [+1.44]
Armor Engineer – Beginner (2.62) [+1.39]
Tool Engineer – Beginner (2.62) [+1.39]
Attachment Engineer – Beginner (2.62) [+1.39]
BLP Weapons Engineer – Beginner (2.62) [+1.34]
Shortblades Engineer – Green (2.54) [+1.34]
Longblades Engineer – Green (2.54) [+1.34]
Carpenter – Green (2.53) [+1.33]
Plasma Weapons Engineer – Green (2.53) [+1.33]
Gauss Weapons Engineer – Green (2.53) [+1.33]
Vehicle Engineer – Green (2.36) [+1.24]
Projectile Launcher Engineer – Green (2.36) [+1.24]
Enhancer Manufacturer – Green (1.85) [+0.96]
Material Manufacturer – Green (1.73) [+0.95]
Vehicle Structural Engineer – Unskilled (1.46) [+0.66]
Spacecraft Engineering – Unskilled (1.28) [+0.19]
* Resource Collecting *
Resource Gatherer – Beginner (2.73) [+0.20]
Treasure Hunter – Mediocre (0.68) [+0.04]
Surveyor – Weak (0.56) [+0.02]
Prospector – Weak (0.56) [+0.02]
Archaeologist – Weak (0.44) [+0.16]
Driller – Weak (0.42) [+0.20]
Miner – Poor (0.32) [+0.15]
* Mind Force *
Sweat Gatherer – Trained (12.66) [+2.56]
Electro Kinetic (Dmg) – Novice (4.56) [+0.08]
Pyro Kinetic (Dmg) – Novice (4.56) [+0.08]
Cryogenic (Dmg) – Novice (4.56) [+0.08]
Jammer – Green (2.47) [+0.51]
Biotropic – Green (2.06) [+0.14]
Electro Kinetic (Hit) – Unskilled (1.42) [+0.14]
Pyro Kinetic (Hit) – Unskilled (1.42) [+0.14]
Cryogenic (Hit) – Unskilled (1.42) [+0.14]
Telepath – Unskilled (1.42) [+0.21]
Translocator – Unskilled (1.33) [+0.18]
* Miscellaneous *
Pet Handler – Amateur (4.70) [+0.64]
Animal Tamer – Novice (4.06) [+0.58]
Humanoid Investigator – Beginner (2.90) [+0.04]
Mutant Investigator – Unskilled (1.43) [+0.02]
Colorer – Mediocre (0.78) [+0.03]
Animal Investigator – Mediocre (0.67) [+0.03]
Robot Investigator – Weak (0.64) [+0.09]
Technology Investigator – Weak (0.64) [+0.09]
Face Sculptor – Poor (0.27) [+0.00]
Hair Stylist – Poor (0.27) [+0.00]
Body Sculptor – Poor (0.27) [+0.00]
* Skill Points & Attributes *
Total – 27,871 [+2,683]
Health – 101 [+1]
Agility – 46 [+1]
Intelligence – 30 [+3]
Strength – 27 [+0]
Psyche – 24 [+3]
Stamina – 1 [+0]
* If you want to read even more details, you can do it on my blog
post. *