TunerS
Travelling through time...
So i tried Proving Grounds arena. First impressions - awesome - 10% decay, entrance fee only 10 sweat, speed increase bonus after using First Aid Pack, FREE TOKENS!!!!. But after spending 2 days there picking tokens, healing whenever i could just to get that awesome 7 second speed boost and fighting with non just because we could and it was fun, some adjustments came in my mind.
First - in my opinion tokens shouldn't spawn when there is no one in that area. Right now if no one has been there for a few hours then the first person who gets there will be able to pick at least 3+ PED in tokens. It shouldn't be like that. Better make it that token spawning activates when there is at least 1 person inside.
Second - after fighting with different players for several hours i came to conclusion that it is pointless to try and kill anyone because you can just use First Aid Pack with 40/40 heal + speed boost and you can survive anything. Healing rate and speed is just so high that right now there is no way to kill other player with TT weapons unless he is standing still in one spot (even w/o armor). I would advise to reduce healing power by half on TT medkit. Or maybe make it so uneco that it wouldn't pay up to use it all the time because right now attacker will be the one who will loose in fights no matter what.
Third - teleporting to a magical locked room while trying to enter pvp area. Today me and non had some difficulties with that because we got teleported to that room up to 3 times straight. It's frustrating - i wonder why is it even there - what is the point of that tiny room with 2 stairs and no way out except standing still or falling under the map and pressing T.
Fourth - we don't get enough skills to max melee HUB only knife that we got for finishing mission.
Fifth - didn't tried it yet but i think it is possible to tier items in HUB. At least i could open tier upgrade console and also all stackables are usable so i'm guessing it could work. Level 34 Tier Upgrader could make a difference for some bigger items.
Might add something more in time but this is all i got from these 2 days.
P.S. non is cooking in HUB again. Almost got me
First - in my opinion tokens shouldn't spawn when there is no one in that area. Right now if no one has been there for a few hours then the first person who gets there will be able to pick at least 3+ PED in tokens. It shouldn't be like that. Better make it that token spawning activates when there is at least 1 person inside.
Second - after fighting with different players for several hours i came to conclusion that it is pointless to try and kill anyone because you can just use First Aid Pack with 40/40 heal + speed boost and you can survive anything. Healing rate and speed is just so high that right now there is no way to kill other player with TT weapons unless he is standing still in one spot (even w/o armor). I would advise to reduce healing power by half on TT medkit. Or maybe make it so uneco that it wouldn't pay up to use it all the time because right now attacker will be the one who will loose in fights no matter what.
Third - teleporting to a magical locked room while trying to enter pvp area. Today me and non had some difficulties with that because we got teleported to that room up to 3 times straight. It's frustrating - i wonder why is it even there - what is the point of that tiny room with 2 stairs and no way out except standing still or falling under the map and pressing T.
Fourth - we don't get enough skills to max melee HUB only knife that we got for finishing mission.
Fifth - didn't tried it yet but i think it is possible to tier items in HUB. At least i could open tier upgrade console and also all stackables are usable so i'm guessing it could work. Level 34 Tier Upgrader could make a difference for some bigger items.
Might add something more in time but this is all i got from these 2 days.
P.S. non is cooking in HUB again. Almost got me