Karmic
Member
I understand that a large part of the storyline plans center around the actions of players. Doing missions in certain areas make those areas flourish, etc. My question is, how much of this development will be tracked down to individual players? Do you record, for example, how many times an individual has done a daily mission or, in the case of an invasion, who were the most dedicated individual defenders (and societies)? It would be great to see player rewards, even if they were just flair, tied to actions like this. NPC's telling stories about PC actions naming the heroes of the wars, place names, item names, and maybe even a nice little memorial overlooking the ocean.
On the other side, will it be possible for players to play the "villain" in certain development scenarios where a large group of dedicated players could work against the main storyline possibly destroying a developed outpost?
On the other side, will it be possible for players to play the "villain" in certain development scenarios where a large group of dedicated players could work against the main storyline possibly destroying a developed outpost?