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So, what are your thoughts of Cyrene?

MindStar 9

Hoping for the Best
Some good things too:
-nice music on mindstarradio, and some occasional nice information in the beginning (you sound as if it's way past your bedtime though mindstar :))


Thanks harmony, I'm glad you enjoyed the music. I have a lot more to add, but have been super busy and haven't had an opportunity to get it all uploaded.

And you have great detection skills there. ;) I've been running on fumes all day, and time to get some rest. :D

I'll be back and ready to have some fun about 2pm my time with Syrer and the MSR crew, which is 18:00 game time, so hopefully many of you will still be awake to listen in to the crazies. :p

It was nice to see you on the planet too. :thumbup:

It's going to get better. :wise:
 

Mac

Member
I was enjoying my time on Cyrene I liked the overall visuals and was doing just fine until not paying attention to my TP destination landed me at inner turrelion...Oh well...
 
Hello Divide,
You are correct that we still need to add content, but it's also something that will change with time. Janus is still not going to be revealed fully until the Hard Launch, as are most of the other areas and servers.
The Story of Cyrene is that it's a little known backwater Planet. All of the Missions on the planet are meant to produce effects. If the players concentrate in one area, that area will be quickly changed and improved depending on what is done, or if some other areas are not taken care of, they will change for the worse.
For instance, the Duster area is a high level zone that requires a lot of fire power, but if enough people work at it, it will eventually become a new city, with shops apartments etc. This is already set up and ready to go but will need the players to change and do the daily missions.
We know it's not everyone's cup of tea and we appreciate the feedback. It's not done to upset, but rather to feel like the pioneers have truly accomplished something worthwhile that serves the community.
There are many building effects, etc. that need to be added, but will not be seen until the Hard Launch, or the players unlock them. We have stats for all missions done, and until they are unlocked, some areas will not change. If this is a good, or bad thing, we will wait and see, but for now, it's the decision made.
Ed Robles 3
It's not about content - it's about the emotion. We knew it would not be full content so I would be surprised if anyone expected your ideal Cyrene to become live, but what I personally did expect was you showing off the visuals and the feeling that the planet would bloom into. You did not. It was a failure beyond reproach and I honestly don't understand why it went live May 1th, 2012. You might as well have showed us the initial sketchings of Planet Cyrene; at least that showing would've been free of charge (plus it would've been black on white rather than black on black, because I can hardly see anything on the planet in question).

With all that said, yes, you may very well build a planet with a new player-base, but no matter how we twist and turn it around, Planet Cyrene should not have become live today; there will be many players' who won't visit Planet Cyrene again (and yes, you do need old players to guide the new ones'), just like they never re-visited Planet Arkadia (which has improved a thousand fold) after their stubborn launch. You are confirming the mainstream's belief that no-one can beat Planet Calypso, and that belief is dangerous for the future and diversity of Entropia Universe. It affects us all.
 

nutrageti

New Member
Didn't play that much but got to say there are some positives here besides the negatives: I love the flame thrower :D I like the armors and will even start crafting to see what others there might be (some bugs there with a bp, hopefully fixed by next week), electric mobs get me thinking we might be well served by some unL electric plates (didn't bring any 6b's with me..), and speaking of unL i like the fact i've seen no L so far :)
overall I guess I'll be staying a bit here and keep in contact :)
 

Calli

Things that make you go Hmm!
So for my visit has been pleasant. I didn't expect miracles, but went there for the long haul and happy to be part of the birth of a new planet. Big thanks to the Cyrene staff for all their hard work... I think people should have a lil patience and enjoy exploring a new world. The end result will be a awesome place. Knowing the people and the fun I have had in the past with people involved I look forward to the awesome times we will have in the future. People need to enjoy exploring , chill and relax a lil.
 
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Reactions: Mac
On the down-side, I am surrounded by a hundred red dots who all wishes to kill me, and I cannot run away, nor revive somewhere else, nor login because I crash all the time.

Oh I am so going to slap my fucking fist through my screen.

AAAHMAAGAAAHD THE DECAY½!!!!
 

Dibbler

New Member
Mob designs look great, Locations and design armour/weapons look good but...

Quite rough around the edges concerning bugs etc, but is a soft launch and new planet so expected somewhat (unfortunately). Loot mix is Meh, lyst and oil, mob looting very basic stuff with no/little sign of cyrene drops; but loot balance is Ma side i guess.

I'll be sticking around, has my interest but will wait a week or so before doing stuff till loot is active.
 
I have now gotten used to the fact that I am not going to get to see my glorious Roman city for a good while, so I started checking the TT what they had (the style of Cyrene), went out to places that weren't too dark, etc, and if we would put my 90 minutes continuous crashing aside, this planet is not so bad.
 

Mac

Member
Just takes time folks. It's too early to make judgements on what was stated as a soft--i.e; partial--launch in so short a time. Run around and explore don't try to get all hard core--yet.

I'm sure we'll have some kind of barbarian mob sacking Rome...er...Janus before long. :)
 

Archman

Member
I liked my first day on Cyrene. I think there is enough other things to do to worry about bugged missions. As a veteran of 6 years in this game I know the problems will get worked out eventually. In the mean time there are many places to see and mobs to hunt. Personally I think the mobs I have found so far are designed better than on any other planet. I can't wait to see what I find tomorrow. :)

Two small tweaks I would like to see are longer days and less fog in the skies. The fog prevents many from seeing how detailed the planet and mobs really are.
 

Divinity

New Member
Hello Divide,
You are correct that we still need to add content, but it's also something that will change with time. Janus is still not going to be revealed fully until the Hard Launch, as are most of the other areas and servers.
The Story of Cyrene is that it's a little known backwater Planet. All of the Missions on the planet are meant to produce effects. If the players concentrate in one area, that area will be quickly changed and improved depending on what is done, or if some other areas are not taken care of, they will change for the worse.
For instance, the Duster area is a high level zone that requires a lot of fire power, but if enough people work at it, it will eventually become a new city, with shops apartments etc. This is already set up and ready to go but will need the players to change and do the daily missions.
We know it's not everyone's cup of tea and we appreciate the feedback. It's not done to upset, but rather to feel like the pioneers have truly accomplished something worthwhile that serves the community.
There are many building effects, etc. that need to be added, but will not be seen until the Hard Launch, or the players unlock them. We have stats for all missions done, and until they are unlocked, some areas will not change. If this is a good, or bad thing, we will wait and see, but for now, it's the decision made.
Ed Robles 3


Quite honestly Ed, I must say if you have actually implemented what you say you have then you will have given the thing that entropia needs most, challenge. I wasnt very hopeful of Cyrene before launch much unlike others, but since i have been here i do see a lot of potential in the works. Fixes for bugs and issues I can expect to be addressed in time, but most importantly I am very hopeful of the new dynamics you have mentioned above.

There are a couple issues to it and i am not sure about there implications namely

1. In an RCE , people might not like the concept of areas going for the worse. Though it is a challenge in its own rights and quite a good one at that, we need to consider the rce factor in here.

2. When you say shops/apartments will evolve and the fact that they can disintegrate if not taken care of , can we have some in depth info on that or is that supposed to be player found?

Divinity
 

Agis

Well-Known Member
Folks understand this im sure Ed has said what he can say, but from my research on the formula of Cyrene is this

- Lyst and Oil mostly at the moment (Effect go Mine out there your Lyst and Oil for now , as you mine the area will change and spawn new ores in the areas over time)

- Noob Mobs and Gloomy Landscape (Effect , as we are sort off refugees to a dying world, We need to work , do the daily missions as time goes on those mobs most likely will elove as well and get harder in turn the enivornment around will change from the dark and gloomy environment now to a prospered green paradise over time)

- Basic Loots on Cyrene (Oils and stuff) - (Effect as time goes on and you keep hunting new resources will sprout therefore the start of a player economy here)

Evolution is everything in Cyrene and only way to make this Planet prosper and evolve if we work on it United as Colonists of A New World.

Everything is easy now , but as time goes on and we work on giving life to this planet we as a whole will unlock the many things Cyrene has to offer and maybe the force feilds on those Sky Cities will get lifted if we work, If we do nothing then Evolution will not happen, This planet will be a hard life at the beginning - but we are building our own future, this is a unique turn for the Entropia Universe where we the players shape the future not the developers.

Cheers:)

NB : This is my interpretation and not necessarily fact

Agis Mckracken
 
- Lyst and Oil mostly at the moment (Effect go Mine out there your Lyst and Oil for now , as you mine the area will change and spawn new ores in the areas over time)

I don't think the generic loot will magically improve as players play more. Right now it seems as if they're just using the most generic, universal loots possible. I don't believe this is intentional or the implementation of any kind of storyline, it's just what was easiest for someone to implement to get the planet pre-released on time because there are no limits on lyst, oil, etc, so they had the minimum of balancing issues to address. I would NOT expect the loot composition to change until Cyrene and/or Mindark actually sit down and fix it. I'm sure they'll announce it when it's been altered. In the mean time, I wouldn't recommend trying to improve loot by hunting or mining like crazy... it's not going to change anything.
 

Agis

Well-Known Member
I don't think the generic loot will magically improve as players play more. Right now it seems as if they're just using the most generic, universal loots possible. I don't believe this is intentional or the implementation of any kind of storyline, it's just what was easiest for someone to implement to get the planet pre-released on time because there are no limits on lyst, oil, etc, so they had the minimum of balancing issues to address. I would NOT expect the loot composition to change until Cyrene and/or Mindark actually sit down and fix it. I'm sure they'll announce it when it's been altered. In the mean time, I wouldn't recommend trying to improve loot by hunting or mining like crazy... it's not going to change anything.

Did you realise that Lyst and Oil and Cyrene ores and enmatters have exactly the same TT, could this be a effect change that the ores are slowly changing from Lyst/Oil to Cyrene ores/enmatter hmm..

I could be wrong of course..but co-incidence ? or does Ed Robles and his team have Mindark to place unlock loot protocols in place due to activity logs cause the TT value of the item is uneffected just the resource name and art
 

harmony

Well-Known Member
I logged in this morning before work, and i must say the game ran a lot smoother without all those pesky green dots around. Looking forward to do some more exploring tonight :)

I hope that starter mission is fixed then because not everything ingame makes sense to me yet (story-wise)
 
Did you realise that Lyst and Oil and Cyrene ores and enmatters have exactly the same TT, could this be a effect change that the ores are slowly changing from Lyst/Oil to Cyrene ores/enmatter hmm..

I could be wrong of course..but co-incidence ? or does Ed Robles and his team have Mindark to place unlock loot protocols in place due to activity logs cause the TT value of the item is uneffected just the resource name and art


Don't you think it would be a little hard to get an economy started using only lyst and oil? Considering that the BPs use other materials? How many new players would ever develop their mining skills if all they get is lyst and oil? :banghead:

I can understand an occasional storyline discovery of a new ore, but constantly changing ores would merely send the capable miners to another planet and wreak havoc on the crafting profession.
 
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