• Welcome to Planet Cyrene Forum!

    You appear to be browsing cyreneforum.com as a guest user. Did you know that if you sign up with an account, you get access to all kinds of additional privileges, and are then able to join the discussions?

    Already a member? Login Now!

Some ideas for new planet: missions/citizens/keeping players pool

Thanatos

Fate Thanatos Themis
Hi there :)

I got some ideas that devs could think about, feel free to comment :)

One of things that make me sad about new planets is the way that the loyal players are treated.

At the beggining of the planet, all players there are strugling to make that place alive -no market, no knowledge where to do what and how. ok, its new, its fun, but at what cost? i could help a planet with my efforts, but what do i get back?
after some time, when planets are more unlocked, high lev crafters with lots of peds come and just grind bp wo any effort. just getting benefits beeing afk. active players that follow storylines are put aside, cuz ped holders came. but they fly away soon also just after they discover enough. its a bit, or more than a bit, dissapointing for those, who were here all that time. Looking at hows Next Island is doing, its good to have some ppl constantly playing, am i right?

Well, i got few solutions ofc :)

- Make long mission chains to get unlimited "master" BP that can drop other, same time, lower the chance to drop new bp at normal BP grinding. Long mission chain, I mean, rly long, but not like kill 6465464634634 of something to get it, just follow long patch, play, interact , just not be afk at craft term. (if u need additional ppl to write some missions, i can help ;)
- stop dropping Limited BP of good items, instead make repetable missions to get them. that will make a good market
- make some Unlimited items as reward for "iron" or "bronze" missions. How many ppl made 10k shinkiba? will i be motivated to keep hunting them that long? for what? 10ped implant? :O u not gonna get ath on them, that could make ppl hunt longtooths or aurli.
if u need 5dps for lowest maturity of mob x (shinkiba), and 10dps for next mission's mob y, make mob's x reward a Unl weapon with 10dps. It would make sence to make missions one after another, and keep players on that planet. 5dps reward on mob x wouldnt make sence, 10dps, it has.
btw. if u think i want too much, u can get unl pistol on NI, just some dialogs.
- make citizenship, that is aquired by playing on that planet, not just buying it. to be a citizen u got to play active - participate in events/hunt/craft/mine at least once a week. Citizenship should help active players to perform, in example could lower auction fee, or provide access to small shop as long as ur a citizen there.
just answer a question: better is 1 time spender, or active player that makes market and social live of planet alive?

All those ideas benefits the planet partner, and the players playing there.

Cheers!
 

Lykke TheNun

Well-Known Member
Hi Thanatos :) Thanks for the thoughts and ideas of how to improve new planets.

I moved the thread into the 'Other Planets Discussions' section, because I find it to be more suitable there since it's about planets in general ;)
 

jetsina

Active Member
I like these ideas!
Especially rewarding a long time spent being active on the planet with something that is desirable (= with mu) is a very good incentive in my opinion.
However, killing 10k shinkiba (16.6k total) would put you higher up in skills than just the next mission mob up, so the balancing of the rewards would need to take that into account.

The NI weapon is the NIP, I think, which is basically an opalo from the stats, but called a pistol. It has a range of 55m - hardly a pistol really. I don't know what skills it gives though. It would be crazy if you can get all pistoleer skills on tagging at that range...

Still, having that freebie didn't seem to help NI much. I really hope cyrene makes a better job of getting AND KEEPING new and old players onto the planet!!! Right now they are in the process of losing me before they really even got me in the first place (soft launch)... each player will make an individual decision. It is no good being in everybody's second place with them saying "I like it, but....". It has to be: "I love it and I'm staying!". What are you going to do to make it so dear devs? So far I see good signs and bad signs. Just as one example: the spear has had several patches applied to it and has some very nice abilities, but it still takes damage like crazy for no apparent reason. So I can use the spear some of the time in the right conditions (water or cliffs), but the decision for the whole planet is likely to be all or nothing for most people.

Edit: OTHER PLANETS DISCUSSION??? Loooool on how to brush aside someone wanting the best for ....... what was the name of that new planet again???

Yes, I realise the OP was written in a very general way, but I would VERY much expect he meant YOU in what was written...
 

TunerS

Travelling through time...
Good ideas but i would like to add something...
- Make long mission chains to get unlimited "master" BP that can drop other, same time, lower the chance to drop new bp at normal BP grinding. Long mission chain, I mean, rly long, but not like kill 6465464634634 of something to get it, just follow long patch, play, interact , just not be afk at craft term. (if u need additional ppl to write some missions, i can help ;)
If it is possible (it is for sure but does anyone want to spend time to code it that way - that is another question) to make a part of the quest to be active on planet for 24h or even more (total playing time from all sessions) and not just standing afk with autoclicker just to not get disconnect but actually doing something all that time - craft, hunt or mine.
- stop dropping Limited BP of good items, instead make repetable missions to get them. that will make a good market
And so did cyrene got 99+1 alt avatar to grind those bps - not a good idea unless you make that mission as one of those "kill 100+ 4k hp mobs..." but that would make that quest useless for all newcomers.
 

Lykke TheNun

Well-Known Member
Edit: OTHER PLANETS DISCUSSION??? Loooool on how to brush aside someone wanting the best for ....... what was the name of that new planet again???

Yes, I realise the OP was written in a very general way, but I would VERY much expect he meant YOU in what was written...

Perhaps I misunderstood the thread; As I read it, the thread is about new planets (or planets in general) and even other planets are also mentioned + planetS are mentioned in plural, which is why I thought this was planets in general and not only about Cyrene?

If the thread starter tells me I totally misunderstood it, I will move it back of course - that's not a problem at all ;)
 

harmony

Well-Known Member
if u need 5dps for lowest maturity of mob x (shinkiba), and 10dps for next mission's mob y, make mob's x reward a Unl weapon with 10dps. It would make sence to make missions one after another, and keep players on that planet. 5dps reward on mob x wouldnt make sence, 10dps, it has.
!

Maybe increase the tt gun with 5% damage for each finished mission chain? So only long term people on the visit can ever hope to own a really awesome gun?
 

Rathius

Active Member
I'm kind of torn on this... While it sounds like a good thing, I think it'd be gamed just like everything else. If a player wants something, they're going to get it, period. And in the case of longer missions chains, doesn't that then put it back (still) into the hands of the players with money? As they could just speed through it instead of having to wait for more funds or proper leveled gear. And if you're doing repeatable missions for L BPs, that kind of defeats the purpose of making it L in the first place.

The part I agree with is Citizenship, maybe not in those exact terms. But citizenship would be a great way for players to show loyalty to a planet, help out, and not just be another 'tourist' just because they weren't created there.
 

Thanatos

Fate Thanatos Themis
Perhaps I misunderstood the thread; As I read it, the thread is about new planets (or planets in general) and even other planets are also mentioned + planetS are mentioned in plural, which is why I thought this was planets in general and not only about Cyrene?

If the thread starter tells me I totally misunderstood it, I will move it back of course - that's not a problem at all ;)

Well i wrote those ideas "in general" but they ment to be for u, here on Cyrene.
There is a hope still, that u as young Planet Staff, can look back how other planets do and make some things "done" better than other did. Better for u, and us, players.

It doesnt rly matter to me, where this topic is, till ppl read, think about it and commen.
Maybe it will be usefull for our good.

Cheers :)
 

Thanatos

Fate Thanatos Themis
I like these ideas!
(...)

Im happy to hear that :)

However, killing 10k shinkiba (16.6k total) would put you higher up in skills than just the next mission mob up, so the balancing of the rewards would need to take that into account.

Yes, after that mission u would be much higher, but to be honest, for some reason, sometimes i do missions that are on mobs way under my level. It would be good to get proper gun for next mission chain as a reward, cuz getting 10ped implant after spending a borring month killing shinkibas, doesnt loot interesting at all.

The NI weapon is the NIP, I think, which is basically an opalo from the stats, but called a pistol. It has a range of 55m - hardly a pistol really. I don't know what skills it gives though. It would be crazy if you can get all pistoleer skills on tagging at that range...

Still, having that freebie didn't seem to help NI much. I really hope cyrene makes a better job of getting AND KEEPING new and old players onto the planet!!!
(...)

Yeah i was talking about that gun. Its not a great gun, but it shows that planet partner can give a unlimited gun as a reward to players - its important to me.

Thx for comments!
Cheers!
 

Thanatos

Fate Thanatos Themis
long chain missions - i was thinking about those, that requires more of ur own effort. example of simply, but longer crafters mission chain:

"Crafters life" ;)
1. at NPC A, goto X dialog with NPC B - player gathers info about crafting, and discover area
2. at NPC B, get some crafting resource Q by hunting mob Z and goto NPC C - player gathers info about hunting, and discover area
3. at NPC C, u get knowledge how to refine it. do it, and goto NPC B with that - player gathers info about crafting
4. at NPC B, u got to get second mat for craft design, so go get finder and try to mine a bit of mineral W. then go back to NPC B. - player gathers info about mineing, and discover area
5. sequence "go to B get something and show to C" could be repeated more times, but the key is that not getting resource, that u can buy, is time and effort consuming, but running, and fixing stages of that mission. u can buy resources, but u would have to spend some time making that mission anyway.
6. at NPC B u get first master BP lve1 that craft basic item, and drop bp 1-3

this mission could be going further for higher lev master bps.

anyway, this is not so difficult to finnish, crafter with money can do that ofc, but its way more fair, that he will spend some more effort, that just buying lev1 bp at technician and set up afk-craft.

its just a basic idea, if asked i could tune it up.

Cheers!
 

Thanatos

Fate Thanatos Themis
(...) And if you're doing repeatable missions for L BPs, that kind of defeats the purpose of making it L in the first place.

(...)

Im not sure if i understood u, but my idea is:
if to get the L BP to craft good item u got to kill X given mobs, that would give hunters some kind of task. So far, crafter to get L BP, just grind more at crafting machine. with my idea, he would have to pay a hunter for BP, or go get it done by himself.
Would be good to make different activities depending on eachother.

btw. sorry mods for spamming posts. if it makes u crazy, plz merge it into 1 replay :)

Cheers!
 

RexDameon

Mentor
MA needs to change the rules. PP can't even do these suggestions. It comes down to economy and fun.
Back in the old days when we got little resources and PED in loot. We hunted for those resources. We hunted molisk cause we wanted molisk teeth. It was more fun and hunting had a purpose other then trying to get a global or hof or a cool weapon or armour piece.

So basically they need to make more point to doing stuff through missions and loot. because it all gets just to be grinding and not much fun.
 

jetsina

Active Member
@Thanatos: the reason the location of the thread is important is about what ppl are here for. As a still young forum, people come here because they want to know about Cyrene. Almost nobody will want to look at an 'other planets' area on such a little-used forum, and if you look at the forums from the basic forum overview, you can't even see where this discussion would be anyway. It actually appears to be under 'general discussion'. It only needs this thread to slip out of the 'what's new' area and it will never be seen again....

I also replied a bit jumpily because the response from Lykke looked almost like a standard support case reply, including then taking action you didn't ask for, instead of showing more thinking about the content of what you wrote :banghead:. Maybe I have a growing allergy to that sort of thing, which you may recognise if you have been in this universe for a while... But anyhow, I'm glad you made clear it was actually intended as being directed towards Cyrene development.

Your ideas are certainly on a good wavelength I think. Yes, people can and even should want to buy in to the results of your work - it's called mark-up (mu). If you decide to keep and use the result yourself, then that also shows that you value the reward you have been given :). I don't think that new and better items should simply be available at tt in the hope that traders will come and disperse the item across the universe. The new H.E.A.R.T fap is an example of this - purchasable in shops on Calypso for tt+1. It's a waste of an opportunity in my opinion (and yes, I have one - well, 2 I think even, as I left my first one on Cyrene).

Edited in @Lykke: thanks for your reply too, ofc. It wasn't exactly about misunderstanding what was written but the lack of grasping that it was meant for you and Cyrene development to take seriously, not just as a sort of general comment wishy-washy thing. Show us that you are thinking together with the people who are writing their ideas for improving matters of gameplay, missions, participation, loyalty, enjoyment, success etc :)
 

Lykke TheNun

Well-Known Member
Well i wrote those ideas "in general" but they ment to be for u, here on Cyrene.
There is a hope still, that u as young Planet Staff, can look back how other planets do and make some things "done" better than other did. Better for u, and us, players.

It doesnt rly matter to me, where this topic is, till ppl read, think about it and commen.
Maybe it will be usefull for our good.

Cheers :)

Alright, back to the general section then - since I misunderstood - and it was meant for Cyrene and not new planets in general.

@Jetsine - the threads will be seen on the front page everytime they have been updated - like other threads. The 'General Discussion' section has two sections under it, where one is the 'Other Planets Discussion' section.

As a Community Manager I unfortunately (yet) do not have the 'hands deep' insight in the development and possibilities of the planets - but of course I can personally say I believe the ideas are great - and even discuss them, but this does not mean that the ideas are possible to implement or that the rest of the Cyrene crew agrees.

Ed and Kris are both actively following the forums and I know they are noting down all great suggestions, which people have so kindly posted here - and if they are able to, they will also respond to the threads and ideas. But Cyrene still needs to go through it's full launch before new things can be planned - and there are still a lot of work coming up in that regards.

This does not mean that the threads here are not valued (hence me replying too) - it is VERY valued, and I do believe the Cyrene team has shown appreciation for all the feedback they have gotten so far and feedback people will give in future as well. What is also of great value is how a thread like this develop discussion wise - to see other players opinions about the ideas.

Thank you :)
 

Thanatos

Fate Thanatos Themis
As a Community Manager I unfortunately (yet) do not have the 'hands deep' insight in the development and possibilities of the planets - but of course I can personally say I believe the ideas are great - and even discuss them, but this does not mean that the ideas are possible to implement or that the rest of the Cyrene crew agrees.


Good to see that Cyrene's staff is open to player's feedback. I just try to throw some ideas that can make Cyrene better place for community and PP as well, but also i know the reality ;) - some things just cant be done yet, or at all.
Cyrene seems to be a great planet to spend most of the time, so id like to help it with smoother start. Not like Ark, that took a year or even more to get small players pool, and ofc not like NI.
ill try to come out with some more later,
Cheers!
 

jetsina

Active Member
@Lykke: thanks for the quick replies with more explanations in them.
If a post doesn't have a new answer for a while, then it will NOT be on the front page or in the what's new section, right?
If the post is in a section which people don't visit, then there won't BE anyone writing new answers to it, right? (unless it's someone agressively bumping their thread, which most people fortunately don't do)

There is thus a big difference between a section and a subsection of that section that noone is interested in, as the thread is at least shown on that section's main page for longer. Your explanation suggests you hadn't understood this. Do you understand my point now?

Anyway, you've moved it back, and I'm sorry for being a bit 'rough' on you, or impatient, or frustrated.
The reason I think my point is important is that it is about people's behaviour in either going somewhere or not. It can be a forum section, an outpost of a planet or an entire planet itself. Taking something a step further away from users is usually part of the way to killing it. If MA takes some steps outside your control, then you really MUST recognise these and fight them, as well as not taking steps away yourself through bad design or whatever. Great plans can still fail that way!
If you think about your setup, there are various steps of separation you have. Maybe you should brainstorm this in a meeting, just to think differently about your project for a few minutes and to see things in a different light.

Above all, I am trying to be helpful and NOT waste your time. Even top managers of companies often fail to see some issues that are really obvious to people who just visit the managers - sometimes I have had my successes at reaching them, but only sometimes. Please accept my comments as the positive forcefulness that I intend.
I hope you see how what I have written is very much on topic, by the way :)! (keeping players = not losing them)

Edit: ty for the response below :) (entered here to save space!)
 

Lykke TheNun

Well-Known Member
@Lykke: ..

I see your point, Jetsina - and I do not see it as if you're trying to waste my time at all ;) - as said, every feed back (also forum wise) is very welcome.

The setup was made like this because there are rules about other planet discussions - and the sections can be seen in the forum list. The forum is set up in sections to make sure things get separated. But all constructive criticism will also be noted and if we can improve things in any ways, it will be done.

The front page is having new posts/threads for a certain time until they disappear. And we do not keep all threads on the front page all the time.
 

jetsina

Active Member
It appears the front page keeps posts up for a day after the last post is written. Ok, so I see that noone has written further on this thread even with it placed fifth on the general board (until now, which I guess bumps it), but it's still a big difference between that and being in a deserted section. Now I'm not saying the content of this thread is brilliant, but the OP was a good effort that I hope more people read and make further suggestions on :). (Anyway, my point has been made).

The OP said: One of things that make me sad about new planets is the way that the loyal players are treated.

Personally, I'd like to know more about whether people agree with this and whether Cyrene will be different. I think a high number of daily missions encourages being on a planet lots for routine but valuable activity, and Cyrene certainly has daily missions. The problem is waiting for the hard launch to unfold things and quite literally the peds which are 'stacking up in stuff' amongst players who sincerely wish to help Cyrene but are a bit stuck at the moment as the markets are not unfolding. Is the lack of information about the hard launch annoying exactly those loyal players?
Comments?
 

Thanatos

Fate Thanatos Themis
well, just three things to comment now: market, loot pool, and token rewards

1. im just about to travel to caly, why?
-got to sell some things that have MU on Caly, here the only buyer is a terminal atm :(
-if my jona's wiles destroyer was Unl Weapon i wouldnt move for even a while from this planet i guess, but now i can throw stones to drones, nothing more ;)

2. what for to spend lots of ped crafting or hunting decent mobs now, while loot pool is cut? at least i have that feeling. u cant get decent BP, u cant get decent UnL weapon (wait, theres a shotgun, with 450total uses before it brokes tho) or armor... :(

3. spending 20 days on farming tokens to get limited improved gun that lasts few? hours hunting isnt so much fun :p

Cheers
 

Lykke TheNun

Well-Known Member
It appears the front page keeps posts up for a day after the last post is written. Ok, so I see that noone has written further on this thread even with it placed fifth on the general board (until now, which I guess bumps it), but it's still a big difference between that and being in a deserted section. Now I'm not saying the content of this thread is brilliant, but the OP was a good effort that I hope more people read and make further suggestions on :). (Anyway, my point has been made).

Hi Jetsina
I just changed the list of new threads on front page to be 20 instead of 10 - and I also increased the period of time a thread will be on there (in case no one is posting and updating it will stay for 28 days - though newer threads will of course bump it down and will remove it from the list again ... eventually)
 
Top