Thanatos
Fate Thanatos Themis
Hi there
I got some ideas that devs could think about, feel free to comment
One of things that make me sad about new planets is the way that the loyal players are treated.
At the beggining of the planet, all players there are strugling to make that place alive -no market, no knowledge where to do what and how. ok, its new, its fun, but at what cost? i could help a planet with my efforts, but what do i get back?
after some time, when planets are more unlocked, high lev crafters with lots of peds come and just grind bp wo any effort. just getting benefits beeing afk. active players that follow storylines are put aside, cuz ped holders came. but they fly away soon also just after they discover enough. its a bit, or more than a bit, dissapointing for those, who were here all that time. Looking at hows Next Island is doing, its good to have some ppl constantly playing, am i right?
Well, i got few solutions ofc
- Make long mission chains to get unlimited "master" BP that can drop other, same time, lower the chance to drop new bp at normal BP grinding. Long mission chain, I mean, rly long, but not like kill 6465464634634 of something to get it, just follow long patch, play, interact , just not be afk at craft term. (if u need additional ppl to write some missions, i can help
- stop dropping Limited BP of good items, instead make repetable missions to get them. that will make a good market
- make some Unlimited items as reward for "iron" or "bronze" missions. How many ppl made 10k shinkiba? will i be motivated to keep hunting them that long? for what? 10ped implant? :O u not gonna get ath on them, that could make ppl hunt longtooths or aurli.
if u need 5dps for lowest maturity of mob x (shinkiba), and 10dps for next mission's mob y, make mob's x reward a Unl weapon with 10dps. It would make sence to make missions one after another, and keep players on that planet. 5dps reward on mob x wouldnt make sence, 10dps, it has.
btw. if u think i want too much, u can get unl pistol on NI, just some dialogs.
- make citizenship, that is aquired by playing on that planet, not just buying it. to be a citizen u got to play active - participate in events/hunt/craft/mine at least once a week. Citizenship should help active players to perform, in example could lower auction fee, or provide access to small shop as long as ur a citizen there.
just answer a question: better is 1 time spender, or active player that makes market and social live of planet alive?
All those ideas benefits the planet partner, and the players playing there.
Cheers!
I got some ideas that devs could think about, feel free to comment
One of things that make me sad about new planets is the way that the loyal players are treated.
At the beggining of the planet, all players there are strugling to make that place alive -no market, no knowledge where to do what and how. ok, its new, its fun, but at what cost? i could help a planet with my efforts, but what do i get back?
after some time, when planets are more unlocked, high lev crafters with lots of peds come and just grind bp wo any effort. just getting benefits beeing afk. active players that follow storylines are put aside, cuz ped holders came. but they fly away soon also just after they discover enough. its a bit, or more than a bit, dissapointing for those, who were here all that time. Looking at hows Next Island is doing, its good to have some ppl constantly playing, am i right?
Well, i got few solutions ofc
- Make long mission chains to get unlimited "master" BP that can drop other, same time, lower the chance to drop new bp at normal BP grinding. Long mission chain, I mean, rly long, but not like kill 6465464634634 of something to get it, just follow long patch, play, interact , just not be afk at craft term. (if u need additional ppl to write some missions, i can help
- stop dropping Limited BP of good items, instead make repetable missions to get them. that will make a good market
- make some Unlimited items as reward for "iron" or "bronze" missions. How many ppl made 10k shinkiba? will i be motivated to keep hunting them that long? for what? 10ped implant? :O u not gonna get ath on them, that could make ppl hunt longtooths or aurli.
if u need 5dps for lowest maturity of mob x (shinkiba), and 10dps for next mission's mob y, make mob's x reward a Unl weapon with 10dps. It would make sence to make missions one after another, and keep players on that planet. 5dps reward on mob x wouldnt make sence, 10dps, it has.
btw. if u think i want too much, u can get unl pistol on NI, just some dialogs.
- make citizenship, that is aquired by playing on that planet, not just buying it. to be a citizen u got to play active - participate in events/hunt/craft/mine at least once a week. Citizenship should help active players to perform, in example could lower auction fee, or provide access to small shop as long as ur a citizen there.
just answer a question: better is 1 time spender, or active player that makes market and social live of planet alive?
All those ideas benefits the planet partner, and the players playing there.
Cheers!