You appear to be browsing cyreneforum.com as a guest user. Did you know that if you sign up with an account, you get access to all kinds of additional privileges, and are then able to join the discussions?
This leads me to another question: if psycidon or halbird appear and someone else kills it, does it still count for the person who activated it, or has it effectively been taken by someone who didn't get a waypoint?
Thanks for any clarification
Update: I'm still having problems at Merkofen head, but the reduced spawn speeds may be intentional. In other mission places like Craggs point for bots, the bots have moved a bit further away from the tp.There were enough mobs for the mission without needing respawns.
So let me change the above from a bug report to a status report and a few questions .
If you cross over (invisible) mission borders for activating psycidon or halbird, the mission deactivates again. However, the spawn rate is so slow you can't find new merkofen to kill. Maybe you now have to kill the stronger ones and clear the whole area before a new spawn comes - I don't know. I didn't try it as I accidentally reset the mission by crossing the border (of both missions), but got my 20 kills for the 1 reward anyway. I shall try again tomorrow and see if there is no clarification here by then.
This leads me to another question: if psycidon or halbird appear and someone else kills it, does it still count for the person who activated it, or has it effectively been taken by someone who didn't get a waypoint?
Thanks for any clarification
FYI Lykke : Constant Crashes with the sound activiated at the Duster Settlement and at the new Wiles and MudJaw spawn (you know where it is) I dont recommend people hunting there with your sound on cause its constant crashes, I'll reveal the location soon after the bug patch is fixed.
Agis