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I agree Limited weapons and armour are great for the economy and crafters. The love for unlimited weapons and armour is the fact that they can be tiered and keep their tier numbers. A limited item might reach tier 7 and then once damaged can never be used again. I have been in constant debate with Dave on thisThanks for the kind words.
There will be Limited and Unlimited armor and weapons. I am more of a fan of Limited as it's better for the economy and especially after talking to my colleague David Dobson.
As it was pointed out to me, Limited is great for the economy and the crafters, but player prefer Unlimited for convenience. We are working on a good mix of both to make sure we can meet everyone's demands although I feel this will be a tall order. Mr. Dobson is a wise Entropian and his help has been of great use.
Although we are working towards a full new Cyrene player goal, it is pretty sure that new players will react similar to the veteran players from other Planets.
As for the space fleet I must admit that although we do expect some players to come and check out Cyrene, we feel we are targeting our Planet to a whole new player base and demographic. Traveling between the Planets should be for exploration or trade etc. Much is said about New Planets draining the Calypso Player base, but I think new Planets are more worried about Calypso draining their new player base. In that respect we are working hard to quickly engage new players and provide them with content that will keep them on Cyrene long enough to form bonds with the community before venturing out to enjoy what the other Planets have to offer.
Hope this helps.
I must admit it's nice to get so many item drops even though they are L on Arkadia. I have no problem with L as long as it's readily available and there is in facts lots of of it out there. Nothing more annoying then like has been in the past waiting for people to sell stuff. I"m still mixed on the crafted and looted bit but i'm kinda liking that too.
As i've said over and over the key to a better economy is not having so many crafting items drop off one mob. 4-5 per mob not 15-20 materials. Makes it a lot easyer for people to hunt on mob get 4-5 big stacks and sell those then having 200 small stacks.
I must admit it's nice to get so many item drops even though they are L on Arkadia. I have no problem with L as long as it's readily available and there is in facts lots of of it out there. Nothing more annoying then like has been in the past waiting for people to sell stuff. I"m still mixed on the crafted and looted bit but i'm kinda liking that too.
As i've said over and over the key to a better economy is not having so many crafting items drop off one mob. 4-5 per mob not 15-20 materials. Makes it a lot easyer for people to hunt on mob get 4-5 big stacks and sell those then having 200 small stacks.
I would much rather there be 4-5 different base materials in larger amounts.
i completly disagree the amount is why markup is plumetting. almost everything is TT food now in your loot. back in the day almost nothing was TT food because there was like 1/4 of the materials there is now.What Harmony said.
I find the number of different materials really frustrating at times too, but it's the only way to keep markup from plummeting.
And for limited i woulnd't make limited weapon amplifiers, they decay way to fast making your new players loose unnessesary peds.
And hi btw
i completly disagree the amount is why markup is plumetting. almost everything is TT food now in your loot. back in the day almost nothing was TT food because there was like 1/4 of the materials there is now.
Just stupid stuff like why do we have like what 40 different extractors for texturing? why not just 1 wood 1 cloth 1 leather 1 mineral. It's for clothing that does NOTHING for the gameplay and people are really not motivated to pay a high amount for clothes.
PS Lykke if you happen to spot this we need Soc name beside our avatars if possible please?
PPS Lykke this forum runs really really smoothly! Confused!