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[Planet Cyrene, 135684, 79541, 108, Waypoint]
...enormous number of toxic shots...
That's one impressive level on that Wolpertinger!View attachment 3894When will I ever learn: Thou shalt not assume, try before you post. No toxic shot needed...? This is not a bug, or was I supposed to keep this hush? Because the toxic area icon is red.
That's one impressive level on that Wolpertinger!
I think its 900 badges he needs to see.. I went with 850 and he didnt work but 900 and he workedUpdate :
After 5 000 pvp kill, Ryvoxx need to see ARC badges. I don't know exactly how many you need. A friend got 650 and not work. If anyone know, tell us.
Stay tuned for more news !
Revisiting this as I was seriously contemplating whether to embark on this mission as a long-term project. First it turns out that I was wrong in post #7 above, of course you need a toxic shot. I totally forgot that I had one active from long ago and had the thought in my mind that, maybe, the cost for 5000+2500 toxic shots at 5.1 ped each (that is, only if you get killed an equal number of times as the kills you score) was considered outlandish and the vax requirement got turned off, by some black magic in getting official blessing for such a measure. That was wishful thinking, obviously.
Secondly, at the time this mission was created it was probably not known what the TWEN event would bring. Isn't this weapon rather outmoded in the current context? Maybe for special purposes, i.e. pvp where efficiency doesn't matter much, only sheer damage. If this was the intention all along, and if the location restriction could be removed in the future, it may have its place in this specialised field. Including the seemingly insane cost, since obtaining top-level pvp equipment on the market sets you back by that much in markup, at least. Making it any cheaper would cause undesired interference with the market (cf. e.g. Ethereal armour which also seems to have been set at its price point for the same reason). If this was the case, I'd call it a really smart concept but would appreciate if the intended audience was made clear at the start. I think players with deeper pockets have blindly embarked on collecting most of what is required in the meantime, but got stuck on this point as well.
If the idea (which I had in my head) was to offer a project for hunters to work their way up to a high-level tool while side-stepping the hurdle of either having to win something in the usual competitive events or cough up market prices, then my conclusion is, this is not it. I just can't quite figure out yet what exactly the plan was at the point of development and wondered if officials were at liberty to open up about that, if the project is to have a future other than obsolescence.
Edit: Or maybe I'm just naive. Somewhere along the storyline does appear the wording "...your dedication to pvp..." and then already the name, Assassinator If I have a different focus but might accept this as a price to pay, I still get the wrong idea. But so do others and get disappointed after already having spent much more while I'm not inclined to begin such a journey without knowing where it ends. That would make them the naive ones... but with that comes always a risk for negative feedback. Was this considered?
Thank you for the reply!I'm not sure that I understand the question, do you mean to ask if we considered that players would blindly follow a mission or if the mission text/dialogue and item name played a role in how it was perceived?
Since the mission was started in the Hub, and focused around PvPing, specifically on Cyrene, to me it seemed inherently PvP based. The weapon was designed with PvP in mind, which is why it doesn't follow some of the more conventional hunting weapon stats, but that doesn't mean that it's something that can be worked towards in the future.