Xandra
New Member
Hi,
landed on Cyrene, doing the initial missions.
What made me problems doin missions:
Getting Battle Ready - took me several tries to get it counted, bought about 5x a S.I. Scorpion with 100 rounds each. And after it finally worked, the Drill Instructor refused to talk to me, until I relogged. A newbie might have given up, and dropped the game.
Besides, is it really a good idea to ask to "buy a weapon" in this stage?
Btw, the S.I. Scorpion seems to have no sound yet.
"Scary" Hackfin - quite some of the Hackfins became "unreachable" just before their end, and took major efforts to "unlock" again.
Merfolken quest line - constantly switching between "Lord Pyscidon" and "Regent Halbird" when chasing down them evil merfolken - seems every time I cross a hidden line one aborts, and I get the other. And vice verse when running back ...
Dunno if this resets my kill counter too ...
What else?
I have a quite hard time to find all these quest givers, without Wiki. Wouldn't it be great to have them "lined up", similar to the Arkadia entry missions? At least the basic ones?
Newbies might become quite desperate quickly - on the other hand the use of a Wiki is a must anyway.
The "Spear" is a crazy stylish vehicle - but very hard to drive. It might be my lack of experience, but I damaged it badly only driving back to ARC HQ ...
The landscape is a bit unfriendly. Too much high slopes and steep cliffs, at least from what I've seen now.
A general problem with mobs being "stuck" behind small bushes or such. "Unreachable" is quite common.
------------------------------------
All in all, I feel quite happy here. The planet seems to be done with diligence, and I'm deadly excited to explore more of it. The team has done a good job, and can be sure of my best wishes. But this is a bug report, not a praising thread, so I'll stop here.
I'll update this with new findings when approbate.
Have a good time!
Edit June 20: Merfolken mission and Stuck problem
landed on Cyrene, doing the initial missions.
What made me problems doin missions:
Getting Battle Ready - took me several tries to get it counted, bought about 5x a S.I. Scorpion with 100 rounds each. And after it finally worked, the Drill Instructor refused to talk to me, until I relogged. A newbie might have given up, and dropped the game.
Besides, is it really a good idea to ask to "buy a weapon" in this stage?
Btw, the S.I. Scorpion seems to have no sound yet.
"Scary" Hackfin - quite some of the Hackfins became "unreachable" just before their end, and took major efforts to "unlock" again.
Merfolken quest line - constantly switching between "Lord Pyscidon" and "Regent Halbird" when chasing down them evil merfolken - seems every time I cross a hidden line one aborts, and I get the other. And vice verse when running back ...
Dunno if this resets my kill counter too ...
What else?
I have a quite hard time to find all these quest givers, without Wiki. Wouldn't it be great to have them "lined up", similar to the Arkadia entry missions? At least the basic ones?
Newbies might become quite desperate quickly - on the other hand the use of a Wiki is a must anyway.
The "Spear" is a crazy stylish vehicle - but very hard to drive. It might be my lack of experience, but I damaged it badly only driving back to ARC HQ ...
The landscape is a bit unfriendly. Too much high slopes and steep cliffs, at least from what I've seen now.
A general problem with mobs being "stuck" behind small bushes or such. "Unreachable" is quite common.
------------------------------------
All in all, I feel quite happy here. The planet seems to be done with diligence, and I'm deadly excited to explore more of it. The team has done a good job, and can be sure of my best wishes. But this is a bug report, not a praising thread, so I'll stop here.
I'll update this with new findings when approbate.
Have a good time!
Edit June 20: Merfolken mission and Stuck problem