Hey guys,
Let me try and answer some of these as I can:
Yes, we're working on this: same for the loot from Lazidol + Wasp Queen. Read that as adjustments loot 2.0 for high value stackables.
We're testing some changes to not only the drop rates of the vouchers for the ecotrons, as well as separated the vouchers into limited and unlimited based off of tiers. If this doesn't work we have some ideas that will need to get MA approval to eventually guarantee a voucher for players based off of the vendors they can access.
This was not put out due to MindArk restrictions, not our own, we're working with them and to put these missions out with their approval, which they can't be put out without them.
We've felt this for a long time and explicitly expressed that to MindArk many times over, it's an ongoing topic of conversation.
We are limited in what we are allowed to put out each VU by MindArk, as well as everything must go through and be approved by them before it makes it unto live servers.
I mean, yes and no, I think if you look at many of the new item parameters that are coming out of Calypso these last couple years as well as how some of the systems seem more refined there, then you can see the differences.
I personally don't like to think of it as being in direct competition, but sort of like Mindark is Baskin Robbins (do those still exist?) and each planet is a different flavor and players maybe get tired of Calypso ice cream and want to have some Cyrene flavor sometimes. Some players prefer our flavor, some tried it and didn't like it and moved on, some swap back and forth.
We just recently just got this approved for us to have in the next PP VU, I think in part to Justine's posting here and Charlie's quote of at PCF. We always want to be on par with what other planets have, players that play on Cyrene shouldn't feel like they are in a limited playing field.
Seemed decently formatted to me =)
That's the trouble of being a planet partner is that sometimes other planets items will out class yours whether it's intentional or not.
I would like to say that none of the creatures or mining areas were changed for loot 2.0, only the drop rates as according to MindArk.
This is not something we can control directly and have talked to MindArk about on many occasions to make sure that Cyrene blueprints are able to be discovered on Cyrene, but afaik nothing within the parameters we can adjust effects that, only Mindark can correct this issue.
I'll concede to this point, we had big aspirations with shops ran into complications that haven't been ironed out, but it's not off the table.
When loot 2.0 first launched was right before the big summer holiday MindArk takes where we were helpless to make any changes. Each and every VU since loot 2.0 launched we've worked with MindArk to make improvements.
The Disciple armor has been ready since last year, but it's not something that we can implement ourselves. Our last attempt to get this into the game was on October 2017, I'm actually bumping this topic again to bring it up for the next PP VU.
I sort of address this in the reply to tBANNA.
The Byg Byrds aren't spawned as a distraction to the problems here at Cyrene, they are spawned because players ask for them to the spawned and it's in our control to do so. We want to do things that players want us to do, but we aren't the only hands on the wheel. We are working towards solving each of these problems and more with each update.
I hope this this answers some questions. I want to thank everyone in this thread for their feedback on helping us create a better Cyrene.
Regards,
Kris
Let me try and answer some of these as I can:
1. Zora - we need the Greater Crystal (either reward or refined from lesser + weakened) need a fix
Yes, we're working on this: same for the loot from Lazidol + Wasp Queen. Read that as adjustments loot 2.0 for high value stackables.
2. A.R.C. Faction Vendor - we need the component to refine the item for Ecotron guns stage 1, 2, and 3 if possible need a fix
We're testing some changes to not only the drop rates of the vouchers for the ecotrons, as well as separated the vouchers into limited and unlimited based off of tiers. If this doesn't work we have some ideas that will need to get MA approval to eventually guarantee a voucher for players based off of the vendors they can access.
3. Refurbished H.E.A.R.T. VI - we need the sequel here aswell and in my opinion now till things are hot and ppl are interested need an release
This was not put out due to MindArk restrictions, not our own, we're working with them and to put these missions out with their approval, which they can't be put out without them.
I agree on this, its either that you guys are super understaffed, or not on the same horse MA is on!
We've felt this for a long time and explicitly expressed that to MindArk many times over, it's an ongoing topic of conversation.
I agree on this, its either that you guys are super understaffed, or not on the same horse MA is on!
We are limited in what we are allowed to put out each VU by MindArk, as well as everything must go through and be approved by them before it makes it unto live servers.
I'm not sure that's automatically a bad thing without critical reflection. These unobtainium issues are a problem but how does this justify a generic accusation of being behind the curve? What does it even mean? I'm very much for planet partners setting their own goals and directions, otherwise what's the point of having them in the first place. Entropia wants to be a platform, not a monolithic game. There is some friction because MA needs to keep certain controls centralized. I find it interesting to watch how the PPs explore their wriggle room.
I mean, yes and no, I think if you look at many of the new item parameters that are coming out of Calypso these last couple years as well as how some of the systems seem more refined there, then you can see the differences.
But if seriously then u totally misfired there. Different planets different game etc, however game system is the same throughout the entire universe and PPs are in direct competition with each other. Any new stuff released on one planet steals players from other planets at least temporary. And current meta of the game is different on Caly than it is on Cyrene for better or worse.
I personally don't like to think of it as being in direct competition, but sort of like Mindark is Baskin Robbins (do those still exist?) and each planet is a different flavor and players maybe get tired of Calypso ice cream and want to have some Cyrene flavor sometimes. Some players prefer our flavor, some tried it and didn't like it and moved on, some swap back and forth.
Lets just look at the Monria update today. Ofc its not PP but they are not that far from it are they? They pushed a decent update today which is nothing to wooo about but what is important is that they have gotten mining strongboxes in their SOOTO added today. I think Cyrene doesnt even have SOOTO. And why is that important? I hope you dont need me to explain.
We just recently just got this approved for us to have in the next PP VU, I think in part to Justine's posting here and Charlie's quote of at PCF. We always want to be on par with what other planets have, players that play on Cyrene shouldn't feel like they are in a limited playing field.
I'm sorry for non-formatted reply, but here we go:
Seemed decently formatted to me =)
1) all epic mission reward weapons went 'behind curve' pre loot 2.0 long time ago and before the current crystal debacle. Local loot after 2.0 is still a mystery to me how to play it on Cyrene.
That's the trouble of being a planet partner is that sometimes other planets items will out class yours whether it's intentional or not.
I would like to say that none of the creatures or mining areas were changed for loot 2.0, only the drop rates as according to MindArk.
2) so long thought new crafting bps have been superseded by airmatrixes.., and the answer seems to add more bps that consume non existent after loot 2.0 cyrene drops. Just wonder how many items were crafted from new bps...
This is not something we can control directly and have talked to MindArk about on many occasions to make sure that Cyrene blueprints are able to be discovered on Cyrene, but afaik nothing within the parameters we can adjust effects that, only Mindark can correct this issue.
3) shops, booths...
I'll concede to this point, we had big aspirations with shops ran into complications that haven't been ironed out, but it's not off the table.
4) loot 2.0 impact not followed up..low drop of local loot which restricts local activity and i assume returns to PP, but who cares...
When loot 2.0 first launched was right before the big summer holiday MindArk takes where we were helpless to make any changes. Each and every VU since loot 2.0 launched we've worked with MindArk to make improvements.
5) small, but visual....disciple armor..very far 'behind the curve'..., even Toulan got one....ppl keep asking what you get on Cyrene for graduation, but we are waiting for Big Bang, sorry release from Beta...
The Disciple armor has been ready since last year, but it's not something that we can implement ourselves. Our last attempt to get this into the game was on October 2017, I'm actually bumping this topic again to bring it up for the next PP VU.
6) won't mention ARC badges....
I sort of address this in the reply to tBANNA.
7) i can carry on...but let's spawn some more Big Birds as that seems to be the answer 'to be ahead of curve'
The Byg Byrds aren't spawned as a distraction to the problems here at Cyrene, they are spawned because players ask for them to the spawned and it's in our control to do so. We want to do things that players want us to do, but we aren't the only hands on the wheel. We are working towards solving each of these problems and more with each update.
I hope this this answers some questions. I want to thank everyone in this thread for their feedback on helping us create a better Cyrene.
Regards,
Kris