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Changes
- Mer Beach terminal terminal building temporarily replaced
- Mer Beach Teleporter renamed to Mer Beach Keys Teleporter
- Kaydee Barns should now be available to players to complete the texture daily mission
- Mission Gear Up: New Fap - Stage 9 should now allow interaction if players did...
New Additions
- The return of the Imperium Armor
– With this return, the Augmented and Perfected versions will also be available. However it seems there were some Imperium moles getting these armors so now Zed Fontaine is personally enforcing stricter controls with players needing increased...
New Additions:
- New Janus Island:
-- This is a place that is fully focused on retail and estates, away from the missions and mobs. We will continue to develop this area further with non-combat related activities and areas.
- New Janus Real Estate:
-- New Janus Tower apartments 11 floors high...
Hey guys,
We wanted to thank everyone again who participated in the booth event! As you all know from the post, we reserved one booth to award to a special Cyrene player. Someone who we think everyone knows, even if you’ve only been on Cyrene for a little bit.
This player always goes above and...
Hey guys,
I wanted to share some upcoming changes to Planet Cyrene. During the summer we’ve been working to make adjustments, improvements and finish out mission chains.
To start with, we have two creatures who have new maturities: Hackfins and Jellyworms!
The hackfin shallow shelf area...
Hey guys,
I wanted to announce the Cyren Booth Event - Rare Loot Raffle! This event will be a Cyrene rare loot event with the help of EntropiaLife.com, a big thanks to them.
We have the 1st estates on Planet Cyrene, the booths at Supply Depot 0x101, which will be raffled off at the end of this...
Hey guys,
I wanted to reach out here for feedback regarding players interest in healing tools that do or not have a heal over time component, if it's preferred or not, etc.
If you want to vote in the poll, please do. If you want to provide more detailed feedback in this thread, we're have to...
Mission Fixes
- The following missions should be working correctly again:
-- Destroy the Robot Menace
-- A.R.C. Faction Mission - Stage 2 - Mining #1
-- Miner's Paradise - All Ranks
- The following missions now award an A.R.C. Badge as well: *
-- Craft a C.B.R. 107!
-- Craft a Cube Empowered...
THE FORUM
I just want everyone to know that the main source of news focused here on the CyreneForum. It's easier to organize them by what type (bug, suggestion, issue, ongoing, etc) and it's the main place for that.
Any news that comes from here from me, @Shawna | Cyrene or @Alexandar | Cyrene...
New Additions:
- Codex - We believe the CODEX should be arriving on Cyrene with this update, please report any issues with this to us so we can sort them out with MA as soon as possible.
- Booths - The 0x101 Supply Depot Booth area has been revamped in anticipation of an event for players to...
Hey guys,
Got a player request to make this sub-forum for other Radio Stations.
Please feel free to post them here.
Before the summer I'll see about trying to do some house cleaning on some of the old forums/subforums that aren't used or outdated.
Cheers,
Kris
Major Fixes
Renegade Hazard Zone Mechs should now correctly be able to be scanned and looted.
A.R.C. Badges have been moved back into the materials Inventory Tab due to an issue where you could insert them into the PED Card.
Weak Paneleon Hunter’s Cavern is once again populated with Weak...
Hey guys,
Saw some posts in another thread that I think should be addressed here for some bugs for this VU, so started a thread.
I'll also update what fixes will be coming as well for the Mini Patch.
Cheers,
Kris
New Additions:
Hazard Zone Mech
- The Hazard Zone Mech has invaded Carnap's Landing!
-- This new creature can be found exclusively in the Carnap's Landing LA with a variety of levels.
-- This humanoid mech is a close combat damage dealer with a focus on physical and burn damage.
Cyrene Officer...
Hey guys,
There's a lot stuff happening here on Cyrene with the instances, new armor vendors and loot drops and spread to both the forum in different posts and Discord, so I'll make a short statement here, and then link all the other threads back to this post to try and consolidate it.
The...
Changes:
Hunter’s Cavern
- All Hunter’s Cavern instances have been adjusted to remove the rocky / uneven floor space as well as removed all trees.
- Changed the exit to be a fortified room that’s more clear to enter into and should be less likely to be entered accidentally.
- A slight delay...
New Additions:
Imperium Armor Upgrade Mission
- A long time coming, it appears that A.R.C. Scientists have finally been able to crack the code of how the Stolen Imperium Armor works, allowing players to turn in items to not only improve upon this iconic armor set, but allow players who didn’t...
Developer's Note
We we're really working down to the wire with the stuff that we could get into this VU, but we feel like we're moving in the right direction (although not as much content as we wanted), any and all feedback about this VU is welcome, please chat about it in our Discord or post...
Developer's Note
We just wanted to let everyone know, this VU will be more sparse than usual. There's a lot of stuff going on behind the scenes here that takes more time than the usual VU to VU stuff that we've been doing.
We will be showing off some of the upcoming things that are in...
Hey guys,
We're going to start a hunting challenge, right now planned for once a week (which can change depending on interest) to look for a mob that is very out of its spawn area, which I'll setup in game.
This challenge will be used in the future to allow players to participate in a hunting...