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Pets from Cyrene:
Arret
Abilities
Level 1:
Greet
Nod
Metabolic Acceleration Buff at Stable
Skil Gain - Pet and Taming buff at Stable
Level 2:
Bow
Level 4:
Nod
Level 5:
Increased Health buff at Stable
Level 6:
Raise Leg
Level 7:
Arret can be spawned on other planets as well
More information about how your pets can help you out can be found in this thread:
http://cyreneforum.com/threads/having-trouble-with-the-big-cyrene-mobs.6708/
With the new update MindArk released:
Pet Center Manager
As a first step in implementing stables, a Pet Center Manager is now located at each stable location that can provide pet buffs. These buffs are much the same as buffs provided by consumables, but are only active while the pet is summoned...
I thought i'd start the thread up already.
I can't wait till the mini-patch for my bug reports though. 40 missions to check for spelling errors *yummie*
not really a bug, but very annoying: there are no decent spawns of young tide claws.
Two of the spawns are mixed with flying animals which is very annoying (and much higher level), the other one (137394, 77943, 111) is so small that you easily kill them all off before a respawn.
Also sometimes...
When completing the ambassador needs you mission, the text says 'incase' this should be 'in case' :)
Also in the mariovr, when you want to do the basic run and accept the mission you always get a text for not participating in the advanced run.
When reviving at the High Desert Teleporter i ended up under the platform (ground is too low), hitting T ended in me being stuck again. And the mindforce implant is still unequiped from visiting the HUB, no playing today unless someone from support wakes up :(
Also why do we have to pay more tt...
Are we talking about something like the AUD where we get a percentage of taxes on a landarea? While i will probably buy a bunch, you shouldn't think it will change investment of the players a lot long term. I have loads of the arkadia deeds, but i am not there a lot because i don't like the lack...
it makes sense that the areas can go into decline again too, but i am wondering what will happen to the missions then?
You just have to wait till the area increases in level again, and will your progress be saved then?
Also is there a fixed timespawn you use when you determine when an area goes...
I like it, i would however like more info on which action affect the percentage in what way.
What is better killing 10k mobs, finishing a specific mission finding a tower or finding five small mining drops?
And is 10k missions enough, or are we talking 100k missions in total?
Ohh and could all...
Well I think i read from somebody really smart a post the other day that things should be different on different planets and the more difficult stuff is the higher the markup. Now if only I could remember who wrote it :)
But Seriously the new area feels empty with the lack of missiongivers...