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Cyrene Dynamic Upgrade Map Discussion

Ascendo

New Member
I know i have mined everyplace many times, but like another post said, im sure we will have to do things 100,000s of times to upgrade, but that will be fund, and Yes Deeds would be nice, i would like to invest in my own planet, seeing as i live here and die here
 

AxeMurderer

Active Member
This will make good android app for every brave colonist to check the progress while hunting or mining out there away from the PC terminal.
 

harmony

Well-Known Member
I like it, i would however like more info on which action affect the percentage in what way.
What is better killing 10k mobs, finishing a specific mission finding a tower or finding five small mining drops?
And is 10k missions enough, or are we talking 100k missions in total?

Ohh and could all cyrenians please focus on the ice plateau? :)
 

harmony

Well-Known Member
it makes sense that the areas can go into decline again too, but i am wondering what will happen to the missions then?
You just have to wait till the area increases in level again, and will your progress be saved then?

Also is there a fixed timespawn you use when you determine when an area goes down in level? And will we be notified before so we can become more active in that area?

Also is it possible that a very high level on one area automatically means another area can't grow? For example we help the imperiums a lot, which can led to a.r.c. being a small forever for a long time?
 
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sluggo

Active Member
It looks like our work will make this temporary new area regrow, or is this projected out to what the 'old revamped' area is going to look like?

Finally us working a lot in an area to unlock it, bottom line, we sink XX $$$ into an area (profit for MA and you) and this will open. Please don't get swis... err I mean overly greedy and make the returns on an area so crappy that nobody will want to hunt there.

It has been brought up about land deeds as well, such as like the Caly Deeds and the AUD's out there. This may be another way to generate cash however to be bluntly honest, Cyrene is nowhere close to that point yet. While I'd love to see them, without a fully developed and growing planet, they won't work. People are already crying about AUD's giving what they see as poor returns and Ark is really doing pretty well from what I can see. Cyrene can get there too one day, and hopefully soon with our support, but people are not going to invest in something they see no potential in and most of them are greedy bastards who think 20 percent return is 'normal' and expect it.

Ok I got off track, you want us to invest in Cyrene via time and effort (translating out to some ped influx), and as a reward we get new stuff to invest in. This sounds fair, BUT again, please don't set the 'return to us' so low that we get clobbered with like a 50 percent return. THAT WILL drive folks away and for good too i'd be willing to bet if you do that. Just saying.

sluggo
 

Karmic

Member
i hoped we made some % at some areas already :p
Yes, has what we've done so far been counted or if not, when will the counting start?

Is it possible to recognize the top X contributors to an area? It doesn't need to be more statues, could just be a text on an item or npc somewhere. Maybe a small personal estate for really big things!
 
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Reactions: non

Oleg

Member
If people are going to a particular area a lot, it's because they like it how it is. To react to that by changing it to something different is ridiculous.

What you're proposing is akin to a restaurant saying "Hey, we noticed that Item 44 on the menu is really popular - so we've decided to stop making it and replace it with something different!"
 

non

Well-Known Member
If people are going to a particular area a lot, it's because they like it how it is. To react to that by changing it to something different is ridiculous.

What you're proposing is akin to a restaurant saying "Hey, we noticed that Item 44 on the menu is really popular - so we've decided to stop making it and replace it with something different!"


more like add an extra side item and enhance presentation of the dish sticking with your analogy.
 

OZtwo

Active Member
more like add an extra side item and enhance presentation of the dish sticking with your analogy.

Well to be far remember this wasn't the original plan for the planet. The plan was to fight the mobs (or what not) to pick sides to then have big pvp wars between each other with our mesh vehicles. But since MA didn't pull through with both these needed systems this is what we got now. I didn't know PP got this much information back from MA about their planet. unless they will be using EntropiaLife?
 

non

Well-Known Member
Well to be far remember this wasn't the original plan for the planet. The plan was to fight the mobs (or what not) to pick sides to then have big pvp wars between each other with our mesh vehicles. But since MA didn't pull through with both these needed systems this is what we got now. I didn't know PP got this much information back from MA about their planet. unless they will be using EntropiaLife?


perhaps i am wrong but this was always part of the plan? from m earliest days sweating pedes i remember talk of dynamic changes to cyrene. from mobs growing stronger to weaker. also along the way we have upgraded areas. craggs comes to mind.

anyways wasnt criticising of dismissing his point of view just offering my own.

as always i could just be remembering what i want how i want and be backasswards
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey guys,

I'll try and go over these bit by bit here, so incoming long post:

i hoped we made some % at some areas already :p
Yes, has what we've done so far been counted or if not, when will the counting start?

When I initially posted up the map, I wanted it to be a clean slate, so everyone knows where we are starting from.

There has some progression of course (since this server came with the latest VU), however, since this progression is based on the server and this is the only active server currently we'll focus on that one for now.

I do still have the old data from the other 3 servers and it would be fair to add that progression to them for when the other servers are re-introduced.

Is it possible to recognize the top X contributors to an area? It doesn't need to be more statues, could just be a text on an item or npc somewhere. Maybe a small personal estate for really big things!

It is not possible at the "system" level, as we don't get any sort of player personalized data. I do think that if you're playing on Cyrene you know who some of the more active players are though. Maybe we can do something similar to the Cyrene Citizen of the Month on a more personal level (player to player or player to developer).

I know i have mined everyplace many times, but like another post said, im sure we will have to do things 100,000s of times to upgrade, but that will be fund, and Yes Deeds would be nice, i would like to invest in my own planet, seeing as i live here and die here

Deeds will be separate from this, and we do plan to sell some deeds after the Hard Launch.

when can we expect updates to the %s on the map. weekly or monthly or...?

The data has to come down to us, then we break it down and insert them into this map. For now the plan is to update approximately every 3 weeks or so.

This will make good android app for every brave colonist to check the progress while hunting or mining out there away from the PC terminal.

I don't know if an android app would be absolutely necessary, as this is just an image and some text. I do think that it could be hosted easily on a static page that is easy to favorite in a browser (then all the platforms can check it out away from their PC).

I am currently working on the best way to try and integrate this map into the game AND be able to keep it updated in the game.

I like it, i would however like more info on which action affect the percentage in what way.
What is better killing 10k mobs, finishing a specific mission finding a tower or finding five small mining drops?
And is 10k missions enough, or are we talking 100k missions in total?

It's more complex than that, as there's also a factor of player activity that has to be checked as well. We know that a lot of players play differently so we'll be trying to eliminate a "best" way and try and treat types of play fairly.

it makes sense that the areas can go into decline again too, but i am wondering what will happen to the missions then?
You just have to wait till the area increases in level again, and will your progress be saved then?

If the area does go into decline, the missions will be unable to be completed and flagged in the title as well as in the mission description, for example:

Mission Name while working: Ridin' the Zeladoth Wave (event)
Mission Name while in decline: [INACTIVE] Ridin' the Zeladoth Wave (event)

Note: (this is just the in house name and my not reflect the name if/when it appears in game).

Also is there a fixed timespawn you use when you determine when an area goes down in level? And will we be notified before so we can become more active in that area?

The plan right now is if the area goes two map updates without ANY growth it will start to decline. If an area has no update after 1 map update, it will be marked and notified in map and text that the area is in danger of decline.

Also is it possible that a very high level on one area automatically means another area can't grow? For example we help the imperiums a lot, which can led to a.r.c. being a small forever for a long time?

For now I would say this would not be the case as the faction system is not yet in place.

If people are going to a particular area a lot, it's because they like it how it is. To react to that by changing it to something different is ridiculous.

It's not so much changes as it is additions really. If players really like something in that area, there will be more of it and/or enhanced part of it. It doesn't make much sense to change an area drastically if players are interested in it.

It looks like our work will make this temporary new area regrow, or is this projected out to what the 'old revamped' area is going to look like?

Finally us working a lot in an area to unlock it, bottom line, we sink XX $$$ into an area (profit for MA and you) and this will open. Please don't get swis... err I mean overly greedy and make the returns on an area so crappy that nobody will want to hunt there.

This server will be a new staple in the Planet Cyrene world, and the other servers will be reopened and revamped later based off of other criteria.

you want us to invest in Cyrene via time and effort (translating out to some ped influx), and as a reward we get new stuff to invest in. This sounds fair, BUT again, please don't set the 'return to us' so low that we get clobbered with like a 50 percent return. THAT WILL drive folks away and for good too i'd be willing to bet if you do that. Just saying.

I'm sure that if people see these upgrades as unfair they will point them out straight away. Although these upgrades do not detract from the new content that will be added to Planet Cyrene in future VUs, just enhance it.

Well to be far remember this wasn't the original plan for the planet. The plan was to fight the mobs (or what not) to pick sides to then have big pvp wars between each other with our mesh vehicles. But since MA didn't pull through with both these needed systems this is what we got now.

We've been doing unlocks for a while and upgrades and unlocks have been part of the plan for a long time now. Although having this sort of visual system and this sort of scale are new for players to see. The Factions and PvP Mechs are still coming and it's what we're working towards to incorporate all three onto Planet Cyrene.

I didn't know PP got this much information back from MA about their planet. unless they will be using EntropiaLife?

We get a fair share about what happens =)


I hope this answers everyones questions, sorry for the long read =)

Cheers,
Kris
 

jetsina

Active Member
The data has to come down to us, then we break it down and insert them into this map. For now the plan is to update approximately every 3 weeks or so.

I am currently working on the best way to try and integrate this map into the game AND be able to keep it updated in the game.

If the area does go into decline, the missions will be unable to be completed and flagged in the title as well as in the mission description, for example:

Mission Name while working: Ridin' the Zeladoth Wave (event)
Mission Name while in decline: [INACTIVE] Ridin' the Zeladoth Wave (event)

Note: (this is just the in house name and my not reflect the name if/when it appears in game).

The plan right now is if the area goes two map updates without ANY growth it will start to decline. If an area has no update after 1 map update, it will be marked and notified in map and text that the area is in danger of decline.

Cheers,
Kris

Hi Kris, I've extracted the parts from your long post that I'd like to focus on for now.

When you say "without ANY growth", do you mean going up a level or a one percent increase on the progress bar? I am assuming very much that you do mean no change even in the rounded percentage figure presented on the map.

If you plan to update the map every 3 weeks or so, then potential decline areas would have approx. 3 weeks' notification that missions may become inactive. That's not very long for counter missions based on a mob there (or area mining resource mission?), that will see even fewer people active there if the mission is made inactive. Will an area recover to active again just by crossing over to the next percentage point of progress?

My suggestion to active Cyrene citizens is to maybe set up a player activity log per area to just note a cycled ped rate (no long-winded text). Tracker may not be up to providing such turnover data, I dunno...

However, that does mean that an area ticking over could manage (at the longest) 100 cycles of warning+ok+warning+ok status before going up to level 1 (without going into actual decline either), which would be over 10 years at 3 weeks per info update. This is if I have understood correctly that the second update without ANY growth actually kicks the area into decline (1 warning, then decline). NOT that I expect this - just wondering about the sizes of the possible timeframes.

The best way to integrate the map in the game? Well, a long time ago at a place called New Oxford there were art galleries and even video screens streaming a video - none of which caused any RAM problems on my computer back then. IF that can still be done these days, then at the simplest a large picture or set of area pictures on a wall could be updated. Please be careful about memory drain, memory leaks and lag issues, though (I would love MA to solve the current problem once and for all, by the way!).

Oh, P.S. - the META unlock areas have to be counted differently, surely? Otherwise there is a serious risk that they will go into decline.... please tell us a bit more...

Thanks Kris :)
 
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harmony

Well-Known Member

I know i don't say it in soc chat enough, and if anyone asks, my forum account has been hacked....
but:

images.jpg
 
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harmony

Well-Known Member
Deeds will be separate from this, and we do plan to sell some deeds after the Hard Launch.

Are we talking about something like the AUD where we get a percentage of taxes on a landarea? While i will probably buy a bunch, you shouldn't think it will change investment of the players a lot long term. I have loads of the arkadia deeds, but i am not there a lot because i don't like the lack of content there has been in the last 6 months.

It's more complex than that, as there's also a factor of player activity that has to be checked as well. We know that a lot of players play differently so we'll be trying to eliminate a "best" way and try and treat types of play fairly.

I think we all would be really interested in some more detailed information about how it works. I would love it if you could share some more. Especially if with the current playerbase we have a chance of unlocking anything/everything or if you're doing maths based on a playerbase 10-50 times the current size (like you can get after hard launch).
 
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