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I don't understand why you feel "attacked"? It's just a friendly discussion. Or singled out against someone else? I happened to pick up the ball from one out of the choir. Everybody is free to disagree, maybe I am wrong. I can't play the volume you do and I'm still waiting for the day that...
I'm not sure that's automatically a bad thing without critical reflection. These unobtainium issues are a problem but how does this justify a generic accusation of being behind the curve? What does it even mean? I'm very much for planet partners setting their own goals and directions, otherwise...
The answer I meant to be found, because it has been repeated so often, is that planet partner gets to put something in a mob's loot table but MA is in control of the drop rate. Other inhibiting factors like high tt value are being discussed openly for a while. Your OP sounded to me as if you've...
In case of a resulting unlimited item of high maximum tt value (e.g. Neff's Stim Pack) it could simply be handed out not fully repaired, precedents exist at least since Bukin's Blade. No need for a filler beforehand, i.m.o.
I think this is noteworthy for any similar situation, most prominently those things in Zyn'Dos which people are desperate to get, but also for future developments. I'd propose as a generalized rule or custom, make the tt value of rare/special items match the average cost to take down the...
Not quite, they just are a wee bit bigger than the rest, but nowhere as impressive as the original creature. I guess the result is what the respective developers got away with under the current regime. There once was a string of hefty discussions with the point of contention raised by pk'ers...
Would indeed be nice, since revival takes you there on occasion. Not sure if a PP is charged as much for it as a private landowner, if so I guess it's out of the question for a little convenience.
I am in difficult terrain often and I actually like it. What's the point of designing anything if people wanted a featureless gambling-shooter. When using auto-move-to-target, the mechanism is sometimes too primitive to handle obstacles, yes. So what, it tells me then I'm just too lazy. You're...
Same here, begun on old Cyrene and no counter. If you have parallel missions which count on the same mob still open, you can use these as counter. (Imperium Killer, Test of Faith)
That's not what I meant. Safe mode relates to graphics, not network performance. Meant to suggest try out the network speed setting in the client loader. The 56k setting is the equivalent of safe mode there. If you try it out while actually having a better connection, you shouldn't get...
It was pointed out elsewhere that a mismatch between your chosen connection speed setting in the client loader and actual conditions can have this effect because it leads the client to make projections too far out which get corrected when the server response arrives. If in doubt, try a lower...
Rank 6 done. Reward Combat Reflexes is given as 1.18 PED by the Wiki (4711.91 + 17.8921). Total count of rare wings stands at 2672, i.e. 1915 collected during this stage. This is slightly under 1:10 kills, while before it was slightly over. I switched the weapon to Herman ASI-R shortly after...
I actually liked its limited scope and specific goal. I believe the number of open-ended or very long-term daily missions is about to reach a saturation point. Sure that's subjective, but I do think the number of players asking for more dailies must be shrinking. That said, if a meaningful...
Rank 5 reward Rifle confirmed, although EntropiaWiki's skill calculator gave 0.69 ped (6129.83 + 2.8538 points). Don't know how accurate it is. Rank 6 says I'll get 1.25 ped of combat reflexes for 20,000 kills (not 12k as the pattern suggested).
Great that the Rare Pleak Wing isn't so rare...
What does the global threshold have to do with returns? 10k hp cost somewhere upwards of 33 ped to take down. If half of that is enough to trigger a global message it simply means every kill is on the public record. See if there are anywhere near enough to iron out the dynamic. Big mobs, big gamble.
This is pure evil and I feel very sorry for you guys. I have cited this example on several occasions where the context called for it as it's about the most dramatic one. I was following the news when all these things got introduced. The timespan between selling the stables and rendering them...
Rank 4 reward: [System]: You have gained 2.7638 experience in your Handgun skill.
Total skill points after reward: 5860.71 => TT value 0.54 PED.
Edit: Just open the mission interface, dummy. Rewards are stated there with tt amount. Cough. Next one up for 0.63 ped rifle.