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Yes, I've not looked at the rest of the preview in detail, but I like the amount of pre-information, the style, the pics etc.
Compared to the past and other PPs I DO like the direction overall.
However, please do not wait for a consultation update with MA to answer again here. Also, please look...
Maybe Kris can say how many male and female avatars already have the armour and how many are on, say, over 50 badges (sign that those people are somewhat seriously gathering badges).
Then he can maybe agree to have the terminal stocked with a certain number as Jetman says, and we all know where...
Oh Kris, Kris, Kris!
So much of the preview looks positive, but is it possible to celebrate? NO!
EVEN IF the newly available (L) armour is available repeatedly and tradeably (which could have certain advantages too), it is NOT the 'contract' that people entered into. It seems to me that the...
Blimey you two..... (or is it only blimey one of you if the other one is correct? lol)
I didn't see the original chat, but I believe there are quite a few 'features' of the loot process which are somewhat hidden, but can be found by experimentation.
On the subject of gambling, a gambling...
Thank you for looking into this. A solution to get the counter showing would indeed be positive and might induce me to continue with some of the ones I have simply stopped doing.
Also, while not directly a bug report, maybe a situation report. In the last few weeks the number of people on...
2105 0215 2051 - watch out for these new improved stunning errors and more, centred around the year we are actually in!
Every now and again I get REALLY tired of sloppiness! Speeling mistkes is on thing if yu is not Nglish, but mistakes you know are mistakes if you actually bother to check what...
"correct systems... in place" is, I think, referring mainly to mechanoids, by the way....
In terms of other progress, I think we still need better crafting chains/use of materials to craft things that are actually viable, but at least the drop rates seem to be closer to viable for the bps we...
Nice post! For me the best sign of your insight is the line about "the eventual "dribbling-away" of players". Most of what MA does in terms of new content has this, but vastly accelerated. More content has been left to rot in this over 10 year old universe than might be discovered in the next...
Thanks for the very helpful answers! :)
Ahhh, so an area has to be in lvl 1 or more to be able to decline. Ok, then it is HIGHLY unlikely that an area that manages to go up a level straight away would not even get 1/100th of the activity in the next period.
Yes, I realise that as mission...
Hi Kris, I've extracted the parts from your long post that I'd like to focus on for now.
When you say "without ANY growth", do you mean going up a level or a one percent increase on the progress bar? I am assuming very much that you do mean no change even in the rounded percentage figure...
Because it is the only Cyrene pet at the moment. Maybe it makes less of a difference as they are not spawnable on other planets (yet?), but there is "planetary comparison easyness" unfortunately...
I agree with you too, though :)
My whip is not overkill on bristlehogs, for example. Something like 20% of them are in tame attempt area after just four cracks of the whip, getting the health down to a point where you have to then wait for regen if unsuccessful in taming. This is not so for the arrets, hence my question...
or not to..... depending.
Still, I do like the loot of the arret, but have to ask if different whips have a stronger effect than others? I was using one of the old whips and the arrets were very hard to coax into a tamable state without killing them...
Maybe changes will be made?
So I guess to be fair the Cyrene team may not be responsible for problems with the new tp that came with the patch.... maybe also other bad walls and stuff (as I see that an instance elsewhere is also closed off due to a wall blocking off the route). How do such bugs get into the system though...
Personally, my concerns outweigh my ideas (or my willingness to put ideas out there these days)...
Kris has been making a fairly good job of communication here I think, so that is not currently part of the problem. Unfortunately, Cyrene after the vu did not manage to hold on to me long enough...
Yes, a looong time ago part of the fun was spending a lot of time finding stuff out. It still can be now as well, ofc, but many many new players nowadays will want the 'spoon-fed app version' of how to progress (at least initially). Lose them and you lose the population numbers Cyrene needs so...
Before the big upheaval I would like to say a big thank you to Thanatos, for example, for his Cyrene secrets site.
I wonder if the statues of the pioneers and hard workers will be transported to the new area....
On the question of Cyrene mobs, missions, progression etc, will there be a PP site...
I did laugh at exactly that....., but it came after I saw Q4 expected roll out, with the new-speak-word 'preparing' being used for mech introduction etc, so I was already weakened into a laughter-prone state.
Anyway, please show off "what changes can happen based off player progression", yes...
Thanks for the preview Kris.
So, you're downsizing for the time being (which can also be seen as regrouping ...). I hope the new mob loots and items allow for better crafting scenarios this time round.
Well, if you think MA would balk because of not getting in on the money flow from the reverse storekeeper idea, then why have we now got universal and planet-wide trade chat channels which can bring ppl together for free?
Actually I suspect that on deadish planets, potential buyers and sellers...