Missions
Taming missions. Monria has something like that so why not?
This was something that we tried when we had initially released the arret spawn and pet, but the mission never could be completed in the test server as the tames didn't count. Since now it seems like the system for it is functioning it's something that we want to revisit in 2020.
It would be great if we automatically get the next stage in a mission upon completing one.
I hate interrupting a hunt to find the mission broker on wiki, run halfway across the planet and find the correct orange dot @ the tp.
Lilmc has been constantly on us about this. I think that we have a compromise in the works but it won't be coming with the next PP VU.
Fix all bugged items/missions. For example, what good is to collect 500k lime tokens to have a coat that does not open a broken mission?! We have items/missions broken for years and no progress in fixing them.
At the time of this writing, all the missions associated with the Proving Grounds Coat either in or out of the Hub mission chains both work. However, the culmination of these missions (read: the final reward missions / end of the story chain) have not yet been released.
A real started mission for newcommers. Like that, they will not quit the planet/game if they know what to do
The entire Planet Cyrene new player missions / area are being reworked to be brought up to date with not only the start room but also the game in 2020.
on missions, etc. I'd suggest making map waypoint for the npcs on EVERY mission or as many as possible. Gets confusing remembering which blasted npc you got to go back to talk to.
For the next PP VU, ALL mission waypoints have been updated.
make it 3 peds... or at least 2.5. That will bring those doing ark moon daily here instead.
Also add in a second daily for vlan wing that uses ammo instead of hammer only... then you create a double whammy that will draw folks in and give them an instant way to use these peds in the u.a.... or alternatively create some other 5-10 hp mob that way you won't be crowding out those narrow hallways in the maze...
Lowest hp mob ark moon has is oompa... you can kill tons of vlan wing for cost to kill one oompa.
I'm not familiar with this Ark Mission, but it's something that we can look at internally and see if it's something that is feasible for us to try and emulate on Cyrene. There are some ideas that we have for the redone new player area that all players might be interested in.
On this front, would love to see a lot of expansion on missions and mission chains for each faction... Actually would love to see entire mixed up dramatic complex storyline that's really involved... start small though... focus on one or two factions at first and slowly increase it over time to make it more and more complex. Suggest watching lots of old sci fi movies and star trek to get some ideas...
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Developments in Factions Concept. Are we going to see something new regarding the three different Factions in 2020? We are still waiting on developments about that.
We have quite a bit of story for Cyrene, the Zekkonians, the Zyn, the Imperium, the A.R.C. and my favorite the Turrelions, some stories are already out in the world, a bit on our forums (via MS9), some hidden in the world via item information and the rest left untold.
For this coming VU, there a new, albeit short, mission that kicks off something like this, and is something that we've already been wanting to experiment with in the future.
However, I would like to pose: as a player, how important is a monetary reward for a story mission? Are achievements enough? Or does it need to be more substantial?
However im wondering how are things going to play out with the current missions when Codex comes into play? I read that the points of the missions on our current system will be deleted. I think this rule should not apply to the epic missions and especially to the Test of Faith mission. These are not normal missions therefore should have a different rule. In 2020 I would like to see confirmation that at least all point of epic and Test of Faith mission chains will be brought forward to Codex when it comes into play.
We're still waiting to know when Planet Partners will have access to the CODEX. Once we do have access, not all missions will be shifted over to the CODEX, and not right away either as we want to allow players a grace period ourselves. There are several missions that you mention, plus others that we feel, that do not fit into the CODEX system. It would be strange to just shift every mission into the CODEX if it involves killing mobs so we never considered several of the mission chains on Cyrene.
Speaking of the CODEX, I think this is a good place to mention that we won't put out any new creatures until we have access to the CODEX.
Platformers
Fewer platformers like the Mario Instance... the new graphics system did away with the thing that lets you double click to aim avatar which made the platformers somewhat doable. Now it's just too annoying to even try.
This is very interesting, I (like I assume most players) did have to kind of "relearn" the new camera system, but after I got the hang of it I didn't have any issues with the platformers. But with DX11 I think it's worth revisiting.
The Hub
Wish Hub didn't remove clothing. I do understand that some clothes have buffs, etc., but it's annoying to incur a decay cost every single time you enter the hub if you regularly wear any clothes... (armor decay costs was removed a while back, so maybe you can talk Mindark in to removing clothing decay costs too? - just suggesting this since they seem to listen to you folks more than some other Planet Partners that similar suggestions have been made to in the past, etc. They cut costs by removing planet entry fee, so may be on board with removing clothing costs?)
I don't think it's outside the realm of possibly to talk to them about this, weather it actually does something on a universal scale or even at a hub scale is unknown.
Mechs. Would be great to have some progress on the whole Mech thing. Again, after years of waiting still nothing. Was it binned? Whats the status? Can you give us some feedback?
Mechs, I'm sort of getting nostalgic for the time and work that went into them from our side. The very long story short is that due to not only the limitations of the Hub, UCMs, and what would truly be required to make mechs work in a capacity in EU just didn't line up with what the plan, which was re-iterated for each hurdle we came to. Mechs should feel and play different than other combat in EU and there hasn't been a means to achieve it.
That's not to say that we won't ever have them, as more systems change / upgrade it's something that we look at and re-examine to see if we can execute that vision.
HUB. So many ideas but nothing happened. Are we going to see some improvements in 2020?
Around the 3rd quarter of 2019, the Hub Arenas + Proving Grounds ended up getting broken (the actual break time is unknown to us) at a code level so there is no entrance fee or reward for players playing in these areas. We have already informed MindArk of this issue and are waiting for them to repair this issue with the Hub before any additional work goes into it. There have been a ton of ideas (from players as well as from our side) along with events that we want to do in the Hub specifically that we are waiting to do once these fixes are live.
HUB Secret Island. Dont know if you can still do it but from the Proving Grounds you could get to a secret island with a massive floating statue. Word of mouth was that it was going to be the hunting grounds for the dedicated HUB mobs (mobs many time mentioned on forum). A reality in 2020?
I don't ever want to rule anything out. I also think that the players are clever and can see clearly when we do experiments in game, especially in the Hub with our PvE content.
That being said, when the Hub was first released, part of the technical limitations is that it is located on another server, which does have some of the other parts of the hub located here: the A.R,C. Vendors, the Pit, some jumping puzzle and technical model tests, but it was *never designed* for players to go down into it, at least in the beginning.
We will continue to keep expanding on our Hub content in the future (post fix) and who knows, it might include some Hub style hunting.
Are there any chances that the Daily_PvP_Mission_Token_Trader_Bot's supply of Cyrene-Side_Jackets will replenish?
This is an oversight from MA, I'll reach out to them ASAP and see what the issue is, as far as I was informed these should never be out of stock.
Rewards
More things to buy with the mazeweaver certs may be nice. Maybe even make a way to transfer them in to tokens to use in hub or something?.. or vice versa unless you really do want to just expand it in two different directions...
Seems reasonable. I think maybe for 5x the number of tokens maybe some kind of rare wolpertinger or maybe entrance to the sealed cave where it lives. We'll try to add more things to buy with them.
Arkadia Moon's Hazmat missions have created a way to daily obtain 2 peds a day with just running around clicking 10 terminals in an area that takes roughly 30 minutes a day if you have speed buff maxed (unless you cut time with a vtol). Making the mazes, etc. do something like that would be nice... or alternatively allowing the mazeweaver certificates allow you something like that with roughly equal amount of daily time spent in game for roughly same ped value type reward would be nice. Little WolperTinger is ok, but just can't justify doing the maze daily forever to get hundreds of wolperingers when Ark Moon is going to start paying 2 peds a day after I finish getting this last piece of the hazmat suit.
I don't really play on other planets, so I do not know the extent of any missions directly outside of Cyrene. To me, what you're saying is that part of what you want here is a mission where you can do activates and get rewarded without any sort of combat, is that right?
If it's done on other planets it's technically something viable, but I'll need to get more information about this mission chain as a whole and see how it's achieved and what is possible from our side.
Cyrene armor weapon upgrage mission, if we cant have current one maybe future ithems in loot
This is something that I'm working with Lilmc about, he's wanting to bring back the days of the Stolen Imperium Armor, but it has to be right this time.
Cyrene daily tokens. As many times addressed it is far too easy to obtain and abuse the current Cyrene daily token system. There was a thread made on here with, imo, some great ideas to revamp it. Are we getting rid of the hords of leeches (as some of you know are a personal favorite of mine
) and see some changes made in 2020 to the Cyrene daily token system?
Another point of interest that Lilmc is guiding us towards is more uses / vendor items / future crafting with Cyrene Mission Tokens. This isn't something that will happen immediately, it will take time to make sure it's right and all the parts are working but its already in development.
More holiday gifts, etc. I like the idea behind the spawn events, etc. but there's so many holidays out there not acknowledged in Entropia these days... and typically the spawn events don't have any little hp mobs as they little guys are all squished in with the big boys, etc.
Maybe Planet Partners can step up... Rocktropia did that neat little POVR thing a while ago, but pretty much silence since then except on Xmas typically... There are more holidays than Christmas and Halloween out there... heck I think even gifts were lacking on Halloween in the virtual universe this go round... Yes, this type of thing costs a bit likely, but it makes the game fun and most importantly brings players to the planet that is offering the gift, and typically when we come we come with pedcard in hand ready to do something when we stay..
This is sort of a double edged sword I think.
On the one hand, acknowledging all the different holidays across the world in game (and maybe some in game holidays) is really cool, helps fill out the world and adds to the overall player experience.
The flipside is expectation vs time, what exactly that holiday entails and what sort of content we can give to players from that holiday that feels good and not just themed.
I think that we can try it in the future, I don't know which holiday but I think if we can match the holiday content we can gage from player feedback and interaction during that time.
Terrain + Planet + Lore
New island with bigger density of week panaleon must be added .
Special hunting zones something like cave for people that done certain number of mob kills
I'll see what we can do about additional weak paneleon spawns, I know they are very popular.
I talked to players in game some time ago about putting in a solo hunting instance, it's kind of cool / kind of strange. There's a lot of fun we could do with it, maybe link it to codex achievements somehow. I can already think a few ideas to make players want to use it.
Bring back Dynamic Map. Used to be one of the coolest features of Cyrene. One where players would work together to unlock certain rewards. All of the sudden just stopped. Coming back in 2020?
The short answer is that content that was available/allowed to be put out into the world didn't fall in line with the Dynamic Upgrade Map. All the reports have/are still being aggregated into it though, but not shared with the players as we couldn't implement the updates.
This will make a return in 2020.
Events
Evry 3 months events for players on Cyrene ,no need for big rewards something like (Ithem naming rights , Cyrene strongbox , shops, apartments,
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EVENTS IN 2020. Although the effort being put in is appreciated, the Big Bird and other summoned mobs events just are not enough. The Holiday spawns are ok but I personally feel that events like Tide Claw Mania and Mining Mania were a lot more fun. Calypso has Mayhem, Arkadia has Gold Rush, Monria has the monthly event (that is brilliant), it would be great to see some sort of big event in Cyrene too. Anything on the cards for 2020?
We have plans for at least 2 events in the 2nd quarter of 2020, which are centered around the Turrelion Outerwear and Turrelion Settler clothing sets. We've also been approached by a group of players who want to help us to do weekend events on Cyrene (coordinated with MA of course) so more events on the horizon.
BTW, the idea for naming rights or other rewards like that bring a lot of prestige, so I'm fully on board with that type of stuff.
Misc
The main reason many of my friends don't grind hardcore on Cyrene is the fact that their globals don't get caught on the Entropia Life Tracker. These are serious players with massive turnovers every day who are in or close to the top 100 All Time Hunters. After many years in game, their Tracker status is a key metric for them.
So just get 4 simple PC's running the game with the EL tracker client, park the avatars on Cyrene 24/7 and make sure every global gets recorded. The costs of the power used will be earned back easily, I'm sure of that.
It's a fine line, in my opinion, to have some kind of bot tracker. I don't know about the details of it but maybe it would be better to incentives players who are already playing on Cyrene to use the tracker.
We can see about reaching out to Entropia Tracker and working something out that can benefit players before turning to bots.
Wow, this was a lot of text, I hope that everyone feels heard and knows their feedback is taken seriously on Planet Cyrene. On behalf of the team I'd like to thank everyone for posting in this thread, actively trying to help us make Cyrene better and of course, playing on Planet Cyrene.
Cheers,
Kris