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Ecotron in the Faction 1....

I've got my 200 badges a while back. As a low level hunter I did it in a few months getting about 4 badges a day plus the few extra one time missions. I heard the vouchers drop from spider bots so I grinded about 7k peds on them finishing a few spider bot missions and didnt find anything. I'm only able to take on 1s and 2s without a healer and I was later told by someone that it had to be higher maturities to get the voucher.(dont know if it's true) Considering the weapon isnt even as good as the one I need to kill these mobs in the first place I found the a.r.c. faction badge quest to be disappointing considering I have yet to get my reward other than being able to say I got 200 badges and spent a lot of time here. At present theres little incentive for me to continue the mission other than the sweat mission or the weeds when I need more flaxen for the daily craft mission.
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
So Dale Alvin Gribble,

I've got my 200 badges a while back. As a low level hunter I did it in a few months getting about 4 badges a day plus the few extra one time missions. I heard the vouchers drop from spider bots so I grinded about 7k peds on them finishing a few spider bot missions and didnt find anything. I'm only able to take on 1s and 2s without a healer and I was later told by someone that it had to be higher maturities to get the voucher.(dont know if it's true) Considering the weapon isnt even as good as the one I need to kill these mobs in the first place I found the a.r.c. faction badge quest to be disappointing considering I have yet to get my reward other than being able to say I got 200 badges and spent a lot of time here. At present theres little incentive for me to continue the mission other than the sweat mission or the weeds when I need more flaxen for the daily craft mission.

I can say for sure that L and UL vouchers come from any and all maturities currently.

This raises some questions that I'd like to ask, would it benefit you and players like you to have:
A) the ability to loot UL and L vouchers from even the lowest tier 5P1D3R Bots?
B) do you feel the mob level range should be expanded to another creature type? if yes, what creature?
C) if you could choose other (reasonable) incentives to continue collecting A.R.C. Badges, what would you choose?

These questions are open to any players who'd like to answer them as well.

Cheers,
Kris
 
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If the vouchers drop for sure from that mob than it's ok as is. I'm hoping whoever told me different was just misinformed and not purposefully lying. Perhaps I am just unlucky during that particular cycle and just frustrated because I felt like I had accomplished something in getting the 200 badges to basically then cycle more ped than the entire 2 badges cost me trying to get the vouchers and getting nothing (loot was ok anyway but little to no MU on that mob so vouchers are the only reason to hunt it).

The spider bots and low mangchangs are possible even with low evader and hp in the graduate armor so even low level hunters like me can kill them. When told by another player that I had to kill bigger ones I got extremely upset especially after cycling so much on the smaller ones not to mention that you have to pay a bunch of cubes.

As always, thank you for your quick replies. I will go back to hunting them and see what happens.
 
If you do want to change the maturities of mobs that drop them I'd suggest making another way of getting the vouchers accessible to lower hunters or even miners such as it being in mining loot.
 

Aryana Ary Softheart

Active Member
I can say for sure that L and UL vouchers come from any and all maturities currently.

This raises some questions that I'd like to ask, would it benefit you and players like you to have:
A) the ability to loot UL and L vouchers from even the lowest tier 5P1D3R Bots?
B) do you feel the mob level range should be expanded to another creature type? if yes, what creature?
C) if you could choose other (reasonable) incentives to continue collecting A.R.C. Badges, what would you choose?

These questions are open to any players who'd like to answer them as well.

Cheers,
Kris

My opinions:
A) the ability to loot UL and L vouchers from even the lowest tier 5P1D3R Bots? -- L vouchers should be looted on lowest level spiders/puny mang chang. UL vouchers should come from higher maturities.
B) do you feel the mob level range should be expanded to another creature type? no. Keeping them isolated insures to the player they are in the right spot hunting the right creatures
C) if you could choose other (reasonable) incentives to continue collecting A.R.C. Badges, what would you choose? change the rewards from MARIO & LUIGI races to arc badges, or incorporate a stage 3 daily a.r.c. mission line to gain 5 additional badges a day via crafting items.
 

Justine

Well-Known Member
Or simply choose a mob for each type of Voucher.
  • ARC UL voucher 1 - Any maturity of creature A
  • ARC L Voucher 1 - Any maturity of creature B
  • ARC UL voucher 2 - Any maturity of creature C
  • ARC L Voucher 2 - Any maturity of creature D
  • ARC UL voucher 3 - Any maturity of creature E
  • ARC L Voucher 3 - Any maturity of creature F
Voucher 1 is for Ecotron v.15e, level 16 Laser sniper maxed at level 21. Choose a mob for level 21 players and higher.
Voucher 2 is for Ecotron v.26e, level 26 Laser sniper maxed at level 31. Choose a mob for level 31 players and higher.
Voucher 3 is for Ecotron v.15e, level 36 Laser sniper maxed at level 41. Choose a mob for level 41 players and higher.


C) if you could choose other (reasonable) incentives to continue collecting A.R.C. Badges, what would you choose?

Frankly, the quantity of ARC badges possible per day should not be change. This is possible to any players at any level to acquire up to 500 ARC badges in reasonable time, if they spend their time on Planet Cyrene.
For reach the Vendor 3 with 1200 badges, players need to see a stock of the Armor L and to see a discover for L and UL Voucher ;)

I know some players who looted UL Voucher but they are lazy to do earn badge every days. This is their choice. But the main goal for Planet Cyrene is to see players on the planet and not to see them to acquire ARC badges fast and leave the planet.


change the rewards from MARIO & LUIGI races to arc badges, or incorporate a stage 3 daily a.r.c. mission line to gain 5 additional badges a day via crafting items.

Before, LUIGI MARIO and SKYLAB races got Cyrene mission tokens as reward. Planet Cyrene changed that for that actual reward. That reward is planned to use on the new Blueprints but we still wait the new blueprints :p
So it's not a good thing from my view to re-change that reward.

:)
 
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AlyaDrarh

New Member
I really appreciate how you have been taking the time to get our thoughts and respond. It makes Cyrene a very attractive place. Truly for me, its never been about ability to grind the mob (skill-wise) but rather cost for potential return (and the repeatable final stages of missions is nice for this too). I like the things you have mentioned here. The example with the Skyshatter makes sense but I also like the drop rate differences. Going for a UL weapon is different in many respects because it matters less the weapon's dps since the value is in the UL and most of us hunt mobs at many levels. That being said, I don't want to pursue this simply with the idea I'm getting something rare so I can sell high. I am really glad to see the mobs related to the different vouchers will (or already in the case of Mang) be available as repeat missions. That helps give further "incentive" to keep grinding for the desired item :)
 

AlyaDrarh

New Member
My opinions:
... Keeping them isolated insures to the player they are in the right spot hunting the right creatures
... incorporate a stage 3 daily a.r.c. mission line to gain 5 additional badges a day via crafting items.

I particularly want to support that point about the right spot.
I like the potential for additional badges too.
 

AlyaDrarh

New Member
Voucher 1 is for Ecotron v.15e, level 16 Laser sniper maxed at level 21. Choose a mob for level 21 players and higher.
Voucher 2 is for Ecotron v.26e, level 26 Laser sniper maxed at level 31. Choose a mob for level 31 players and higher.
Voucher 3 is for Ecotron v.15e, level 36 Laser sniper maxed at level 41. Choose a mob for level 41 players and higher.

~~


I know some players who looted UL Voucher but they are lazy to do earn badge every days. This is their choice. But the main goal for Planet Cyrene is to see players on the planet and not to see them to acquire ARC badges fast and leave the planet.


:)

The levels proposed here make a great deal of sense. Even just choosing the maturity of the current mob for the UL. BUT then the question comes should this be true for L too since? I would still prefer as a player to have separate maturities for the vouchers (or as in the Skyshatter example, maybe one unique maturity for each and one mixed).

As a player who moves a lot (shops on other planets), yes, I think how we choose to grind daily or not is a personal choice. Its not about getting them fast but perhaps having the "reward" of being able to earn more as we go up. That still keeps me wanting to regularly come to Cyrene just as I am now to hunt for the elusive vouchers (while continuing to collect badges as often as I can). For me it has nothing to do with Cyrene that I am not here all the time but rather the things that keep me excited about returning as often as I can and being here for as long as I can. I think to keep the passion there has to be balance. For me, its not just the will to grind a mission but the ongoing effort to keep the planet exciting (clearly happening) and the desire of the people who manage it to hear the players voice (obviously happening right here). That keeps me loving Cyrene even if I choose not to be there every second I'm playing.
 

Aryana Ary Softheart

Active Member
All good points. My preference is the ability to grind for a specific item and have a reasonable chance to gain that item. I just crossed 1k a.r.c. badges, and intend to continue to 1200 for stage 3 a.r.c. vendor in the hub. My dilemma in doing this, is that I know I cannot solo the lava golems to gain a UL voucher for the stage 3 UL weapon, which is what I desperately want. I don't want any of these weapons to sell... I want to use them, and keep them and have all 3 to use on different level mobs. I would prefer to be able to gain them, but as of yet, and after thousands of dollars spent, I still haven't seen an indication I'll actually achieve these goals. I'm still trying, but honestly speaking, I am losing faith of ever achieving these goals.
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey guys,

I want to thank everyone for taking the time to post feedback about this matter.

I'll be going over the posts as I can with a "summary" of what our plan will be for the next PP VU.

However, I do want to preface that I'm writing this post very candidly and there are ideas here that may not see the light of day, just sort of "talking through" options.

If the vouchers drop for sure from that mob than it's ok as is. I'm hoping whoever told me different was just misinformed and not purposefully lying. Perhaps I am just unlucky during that particular cycle and just frustrated because I felt like I had accomplished something in getting the 200 badges to basically then cycle more ped than the entire 2 badges cost me trying to get the vouchers and getting nothing (loot was ok anyway but little to no MU on that mob so vouchers are the only reason to hunt it).

The spider bots and low mangchangs are possible even with low evader and hp in the graduate armor so even low level hunters like me can kill them. When told by another player that I had to kill bigger ones I got extremely upset especially after cycling so much on the smaller ones not to mention that you have to pay a bunch of cubes.

As always, thank you for your quick replies. I will go back to hunting them and see what happens.

I think part of the problem is that not every player plays the same way and they all have different things are bias towards and/or their attitude. This is exacerbated in a game where information can translate into literal dollars. That being said, I myself in game have run into many genuinely kind and helpful players so I hope similarly to you that they only were thinking it was that way.

I think that there should be a goal for the right level players, even possibly up to high level players, we don't want to outclass anyone if we can help it.

Also: you're quite welcome, I wish they were always quick but sometimes I run out of time.

If you do want to change the maturities of mobs that drop them I'd suggest making another way of getting the vouchers accessible to lower hunters or even miners such as it being in mining loot.

This is something to consider, however I don't know if we're allowed to put items like that in mining loot as that's sort of "treasure hunting territory" I think. I do like the idea of alternate loot ways but I have to see about the eligibility.

My opinions:
A) the ability to loot UL and L vouchers from even the lowest tier 5P1D3R Bots? -- L vouchers should be looted on lowest level spiders/puny mang chang. UL vouchers should come from higher maturities.

B) do you feel the mob level range should be expanded to another creature type? no. Keeping them isolated insures to the player they are in the right spot hunting the right creatures

C) if you could choose other (reasonable) incentives to continue collecting A.R.C. Badges, what would you choose? change the rewards from MARIO & LUIGI races to arc badges, or incorporate a stage 3 daily a.r.c. mission line to gain 5 additional badges a day via crafting items.

So you're staunchly against players low level players being able to get UL vouchers from the same mob as L, maybe Justine has the right type of split to make everyone happy (see below).

I do believe that there are a lot of ways we can add ways for players to get A.R.C. Badges, so these are two ways we can see about, however, we have to be careful about not making it where players who first got them feel like it's unfair. Maybe there should be a limited catch up mechanic? Something where if you have less than 100 badges you have special missions you can do for bonus badges up to 100.

Or simply choose a mob for each type of Voucher.
  • ARC UL voucher 1 - Any maturity of creature A
  • ARC L Voucher 1 - Any maturity of creature B
  • ARC UL voucher 2 - Any maturity of creature C
  • ARC L Voucher 2 - Any maturity of creature D
  • ARC UL voucher 3 - Any maturity of creature E
  • ARC L Voucher 3 - Any maturity of creature F
Voucher 1 is for Ecotron v.15e, level 16 Laser sniper maxed at level 21. Choose a mob for level 21 players and higher.
Voucher 2 is for Ecotron v.26e, level 26 Laser sniper maxed at level 31. Choose a mob for level 31 players and higher.
Voucher 3 is for Ecotron v.15e, level 36 Laser sniper maxed at level 41. Choose a mob for level 41 players and higher.

I honestly feel like this is really fair and a good way to:
- include all level of players
- be able to target the vouchers you want

I'm surprised there aren't more likes on this post.

Frankly, the quantity of ARC badges possible per day should not be change. This is possible to any players at any level to acquire up to 500 ARC badges in reasonable time, if they spend a their time on Planet Cyrene.

For reach the Vendor 3 with 1200 badges, players need to see a stock of the Armor L and to see a discover for L and UL Voucher
clip_image001.gif


I know some players who looted UL Voucher but they are lazy to do earn badge every days. This is their choice. But the main goal for Planet Cyrene is to see players on the planet and not to see them to acquire ARC badges fast and leave the planet.

It's hard for me to gage after so much time. I know for sure there are several players who have over 1500 badges so it might just be that initial time gate for the first tier? You can see my idea above about a limited catch up mechanic.

Before, LUIGI MARIO and SKYLAB races got Cyrene mission tokens as reward. Planet Cyrene changed that for that actual reward. That reward is planned to use on the new Blueprints but we still wait the new blueprints
clip_image001.gif

So it's not a good thing from my view to re-change that reward.
clip_image001.gif

I think that part of the problem is the blueprints not being discovered, they have been implemented for some time however I have to talk to MA again about getting them out in a better/easier way, maybe some kind of crafting event for a suite a blueprints to "jump start" it?

Another idea is possibly the rewards can be a bit more randomized for the best time, either a Jade Fragment or X Cyrene Tokens or X A.R.C. Badges or something else.

I really appreciate how you have been taking the time to get our thoughts and respond. It makes Cyrene a very attractive place. Truly for me, its never been about ability to grind the mob (skill-wise) but rather cost for potential return (and the repeatable final stages of missions is nice for this too). I like the things you have mentioned here. The example with the Skyshatter makes sense but I also like the drop rate differences. Going for a UL weapon is different in many respects because it matters less the weapon's dps since the value is in the UL and most of us hunt mobs at many levels. That being said, I don't want to pursue this simply with the idea I'm getting something rare so I can sell high. I am really glad to see the mobs related to the different vouchers will (or already in the case of Mang) be available as repeat missions. That helps give further "incentive" to keep grinding for the desired item
clip_image001.gif

Thank you for the kind words.

I feel like this sort of lines up with another thread <link> and might be the perfect solution along with Justine's idea for 6 mob types with 6 vouchers.

This feedback is appreciated and your explanation for the "why" and "real value vs percieved" of the UL weapons really drives home the big picture from a player prospective.

I particularly want to support that point about the right spot.
I like the potential for additional badges too.

Of course, like I mentioned, it's a bit of a touchy matter as there are players who have done that grind already. Part of the issue is maybe the information is now widely known as I think as well. It's something to look at along with the catch up mechanic as well.

All good points. My preference is the ability to grind for a specific item and have a reasonable chance to gain that item. I just crossed 1k a.r.c. badges, and intend to continue to 1200 for stage 3 a.r.c. vendor in the hub. My dilemma in doing this, is that I know I cannot solo the lava golems to gain a UL voucher for the stage 3 UL weapon, which is what I desperately want. I don't want any of these weapons to sell... I want to use them, and keep them and have all 3 to use on different level mobs. I would prefer to be able to gain them, but as of yet, and after thousands of dollars spent, I still haven't seen an indication I'll actually achieve these goals. I'm still trying, but honestly speaking, I am losing faith of ever achieving these goals.

Looking back again I think that the Golems aren't a good fit. I believe that there need to be additional changes for this so players like you don't have to feel bad about targeting loot and not getting it, AlyaDrarh makes a good point about it being more reasonable for this grind to entail mobs that are already part of repeatable missions.

So here's what I think a good solution could be: TL;DR

I want to take Justine's idea and make it fit in with AlyaDrarh's idea, while making sure that players like Aryana Ary Softheart can continue to play and target loot while not forgetting about players like Dale Alvin Gribble:
  • ARC UL voucher 1 - Any maturity of Nimet (level 8 - 26)
  • ARC L Voucher 1 - Any maturity of Imperium Pilot (level 11 - 22)
  • ARC UL voucher 2 - Any maturity of Imperiums (level 20 - 30)
  • ARC L Voucher 2 - Any maturity of Tide Claw (level 7 - 51)
  • ARC UL voucher 3 - Any maturity of Mang Chang (level 32 - 63)
  • ARC L Voucher 3 - Any maturity of Rhino Beetle (level 48 - 73)
  • ARC Voucher (all) - Any maturity of 5P1D3R Bot (level 9 - 94)
This way they are both targetable and accessible while also belonging to long chain and repeatable mission chains, let this be almost like double dipping or a bonus for missions you'd already be working on while remaining something you can grind for and still make progress via these missions at a larger range of player levels.

Over this weekend, please let me know what you guys think, but to me this is more than worth a shot for sure.

Looking forward to hearing more feedback about this from you guys.

Cheers,
Kris

Edit: Not creature F, Rhino Beetles.
 
Last edited:

Aryana Ary Softheart

Active Member
  • ARC UL voucher 1 - Any maturity of Nimet (level 8 - 26)
  • ARC L Voucher 1 - Any maturity of Imperium Pilot (level 11 - 22)
  • ARC UL voucher 2 - Any maturity of Imperiums (level 20 - 30)
  • ARC L Voucher 2 - Any maturity of Tide Claw (level 7 - 51)
  • ARC UL voucher 3 - Any maturity of Mang Chang (level 32 - 63)
  • ARC L Voucher 3 - Any maturity of creature F (level 48 - 73)
  • ARC Voucher (all) - Any maturity of 5P1D3R Bot (level 9 - 94)

Kris, am curious about a couple of things...
  1. First, what is "Creature F" (ARC L Voucher 3)
  2. define ARC Voucher (ALL)
  3. will hunting higher maturities produce better results? (i.e. 1% chance for drop when hunting lowest maturity vs 10% chance when hunting highest maturity...)
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey Aryana Ary Softheart,

  1. First, what is "Creature F" (ARC L Voucher 3)
I have edited my last post to reflect this should be Rhino Beetles.

  1. define ARC Voucher (ALL)
The 5P1D3R Bots are intended to be more of a "catch all" for players who don't want to target a specific voucher as well as are progressing down the 5P1D3R Bot Ranked missions.

  1. will hunting higher maturities produce better results? (i.e. 1% chance for drop when hunting lowest maturity vs 10% chance when hunting highest maturity...)

Ideally yes.

I hope this has sated your curiosity.

Cheers,
Kris
 

Justine

Well-Known Member
There is alot good things there :)

Hey guys,

I want to thank everyone for taking the time to post feedback about this matter.

I'll be going over the posts as I can with a "summary" of what our plan will be for the next PP VU.

However, I do want to preface that I'm writing this post very candidly and there are ideas here that may not see the light of day, just sort of "talking through" options.

That's what we thought all :)
This is a brainstorming !


This is something to consider, however I don't know if we're allowed to put items like that in mining loot as that's sort of "treasure hunting territory" I think. I do like the idea of alternate loot ways but I have to see about the eligibility.

It do not make sense to put Voucher in mining loot. Weapons should be claim by hunters, not by miners, it's logic.


I do believe that there are a lot of ways we can add ways for players to get A.R.C. Badges, so these are two ways we can see about, however, we have to be careful about not making it where players who first got them feel like it's unfair. Maybe there should be a limited catch up mechanic? Something where if you have less than 100 badges you have special missions you can do for bonus badges up to 100.

Why not. We can have 99 badges from unique missions. Maybe you can add more unique missions at same terminals. Like that, you can control more easily how many "bonus" badges you want to add.
I feel a bug if you choose to add bonus badges if a player have less than 100 badges. If players let their badges in storage and do not carry them in inventory, they will have eternal bonus badges.

I honestly feel like this is really fair and a good way to:
- include all level of players
- be able to target the vouchers you want

I'm surprised there aren't more likes on this post.

Thank you :oops:


I think that part of the problem is the blueprints not being discovered, they have been implemented for some time however I have to talk to MA again about getting them out in a better/easier way, maybe some kind of crafting event for a suite a blueprints to "jump start" it?

I'm pretty sure MA didn't implemented them in game. I like the idea about crafting event :)
You have a chance to adjust that BPs with loot 2.0. If i'm remember right, they was announced during loot 1.0.
Make sure to put items with a good efficiency. With good efficiency items, crafters will start to buy Cyrene loot, that will help Cyrene's miners and hunters :)

Another idea is possibly the rewards can be a bit more randomized for the best time, either a Jade Fragment or X Cyrene Tokens or X A.R.C. Badges or something else.

I dislike that idea. We can do 1 race per day per instance. If you make all fragments more rare, this is bad for all racers and crafters.



So here's what I think a good solution could be: TL;DR

I want to take Justine's idea and make it fit in with AlyaDrarh's idea, while making sure that players like Aryana Ary Softheart can continue to play and target loot while not forgetting about players like Dale Alvin Gribble:
  • ARC UL voucher 1 - Any maturity of Nimet (level 8 - 26)
  • ARC L Voucher 1 - Any maturity of Imperium Pilot (level 11 - 22)
  • ARC UL voucher 2 - Any maturity of Imperiums (level 20 - 30)
  • ARC L Voucher 2 - Any maturity of Tide Claw (level 7 - 51)
  • ARC UL voucher 3 - Any maturity of Mang Chang (level 32 - 63)
  • ARC L Voucher 3 - Any maturity of Rhino Beetle (level 48 - 73)
  • ARC Voucher (all) - Any maturity of 5P1D3R Bot (level 9 - 94)
This way they are both targetable and accessible while also belonging to long chain and repeatable mission chains, let this be almost like double dipping or a bonus for missions you'd already be working on while remaining something you can grind for and still make progress via these missions at a larger range of player levels.

Over this weekend, please let me know what you guys think, but to me this is more than worth a shot for sure.

Looking forward to hearing more feedback about this from you guys.

Cheers,
Kris

Edit: Not creature F, Rhino Beetles.

Creatures level have to match with weapon level.
From my view and my hunting experience :
  • ARC UL voucher 1 - Any maturity of Nimet (level 8 - 26) Exclude L6 Puny and L8 Weak
  • ARC L Voucher 1 - Any maturity of Imperium Pilot (level 11 - 22) Exclude L2 Pilot dummy
  • ARC UL voucher 2 - Any maturity of Imperiums (level 20 - 30) Ok
  • ARC L Voucher 2 - Any maturity of Tide Claw (level 7 - 51) Exclude L3 Young and L7 Mature
  • ARC UL voucher 3 - Any maturity of Mang Chang (level 32 - 63) I think only L50 Old and L63 Guardian should loot UL Voucher 3
  • ARC L Voucher 3 - Any maturity of Rhino Beetle (level 48 - 73) That's good
  • ARC Voucher (all) - Any maturity of 5P1D3R Bot (level 9 - 94) Great idea !

I hope this will help you to see what i mean. If you let a players who do not have the skills for use the weapon, is a risk to see Vouchers stocked in storage. That will not help anyone.


:)
 

Aryana Ary Softheart

Active Member
Creatures level have to match with weapon level.
From my view and my hunting experience :
  • ARC UL voucher 1 - Any maturity of Nimet (level 8 - 26) Exclude L6 Puny and L8 Weak
  • ARC L Voucher 1 - Any maturity of Imperium Pilot (level 11 - 22) Exclude L2 Pilot dummy
  • ARC UL voucher 2 - Any maturity of Imperiums (level 20 - 30) Ok
  • ARC L Voucher 2 - Any maturity of Tide Claw (level 7 - 51) Exclude L3 Young and L7 Mature
  • ARC UL voucher 3 - Any maturity of Mang Chang (level 32 - 63) I think only L50 Old and L63 Guardian should loot UL Voucher 3
  • ARC L Voucher 3 - Any maturity of Rhino Beetle (level 48 - 73) That's good
  • ARC Voucher (all) - Any maturity of 5P1D3R Bot (level 9 - 94) Great idea !

I hope this will help you to see what i mean. If you let a players who do not have the skills for use the weapon, is a risk to see Vouchers stocked in storage. That will not help anyone.


:)

I like where this is coming from, but I disagree with this. I like Kris' original levels personally. It would be nice to be able to loot a weapon that you can actually use at your level. Currently, the majority of weapons looted are way below your current hunting level. In my experience, when mob drops a weapon, that weapon is too low to be used on that mob effectively. Once again, just my opinion.
 

s.bridgitte.s

New Member
Kris, I felt very content reading your ideas about the next update and I hope that the creature levels related to voucher drops will be implemented exactly like in your post:
  • ARC UL voucher 1 - Any maturity of Nimet (level 8 - 26)
  • ARC L Voucher 1 - Any maturity of Imperium Pilot (level 11 - 22)
  • ARC UL voucher 2 - Any maturity of Imperiums (level 20 - 30)
  • ARC L Voucher 2 - Any maturity of Tide Claw (level 7 - 51)
  • ARC UL voucher 3 - Any maturity of Mang Chang (level 32 - 63)
  • ARC L Voucher 3 - Any maturity of Rhino Beetle (level 48 - 73)
  • ARC Voucher (all) - Any maturity of 5P1D3R Bot (level 9 - 94)
All the creatures mentioned are well picked ( all have nice mission chains) and the levels are well thought also, being accessible to a decent amount of players.

However, I personally feel that the amount of a.r.c. badges that can be earned daily should not be increased under any circumstances.
The rhythm is well paced as it is, hurrying it may break the balance...

P.S.: Hub vedor 1 had 2 unlimited weapons accessible and Hub vendor 2 had 0 unlimited weapons available last time I checked.
 

Justine

Well-Known Member
If Voucher are too easy to loot for a player who do not have the skills to use Ecotrons, we will see more complain from players who have skills and do not loot Voucher (especially the UL one).

It feel like many players think :
Yeahh ! i have 200 or 500 ARC Badges now, psst Kris give me my UL weapon easily, fast and cheap if possible.

You all have to consider what MA will allow or not. MA control all and MA always limit the quantity of UL weapons. That why the vendor is often empty. Having badges and UL Voucher do not give you any guaranty to have UL Ecotron.

I persist, UL Voucher 3 on Mang Chang below level 50 is a bad thing, Rhinos are more hard to kill than mature Mang Chang. Why L Voucher 3 will be more hard to loot than UL Voucher 3 on mature Mang Chang ?
Same with L Voucher 2 on mature Tide claw...

Just my 2 pec...
 
Deleted my comment as it wont help anything and isnt related to the matter at hand. I just resent the implication that newer players like myself (just reached 100k skills) are lazy freeloaders asking for free stuff. I'm sure nobody meant it that way as Cyrene has largely been a friendly place and I'm sorry for my overreaction.
 
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