Mogon
Member
Hello, first I must say that I believe that the HUB is the best thing that has happened to EU PvP since release. I like the way it balances everyone out when they enter, so that their real skills are what matter.
I did find however that it was very easy to weave in and out of teleporters that are connected to eachother and heal while doing so. In the process of going through a teleporter, they spawn near the other TP with a spawn protection, then heal and quickly run throught the TP again. It is dificult to kill these people because of the slight loading time differential between entering the TP and zipping to the next. By running inbetween the teleporters healing themselves, they can effectivley heal themselves to full without much risk of being killed.
I suggest making teleporters teleport people to a connected "Teleport Pad" with which there is no nearby teleporter entrance, just an exit. Teleporters will then still be able to be quick transport between points in an arena, but you can't run inbetween them healing yourself, since you teleport to somewhere where there is no nearby entrance.
I did find however that it was very easy to weave in and out of teleporters that are connected to eachother and heal while doing so. In the process of going through a teleporter, they spawn near the other TP with a spawn protection, then heal and quickly run throught the TP again. It is dificult to kill these people because of the slight loading time differential between entering the TP and zipping to the next. By running inbetween the teleporters healing themselves, they can effectivley heal themselves to full without much risk of being killed.
I suggest making teleporters teleport people to a connected "Teleport Pad" with which there is no nearby teleporter entrance, just an exit. Teleporters will then still be able to be quick transport between points in an arena, but you can't run inbetween them healing yourself, since you teleport to somewhere where there is no nearby entrance.