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@Kris, is it possible to put a quantifier out in the open, or would that be asking for trade secrets? No idea what it's measured by, but just for example if we'd get to know that hunting for x million damage points / mining with x probes dropped within a month are needed for sustainance of a region, and y million for an upgrade. It would put a stop to bs speculation and allow for more concerted efforts.
Kris said previously that basically any activity counts towards upgrades. Therefore, it would be impossible to put numbers on it. Even if the dev team did, then would would happen, for example, if more hunting happened in an area relative to mining. The hunting target would be met, but not the mining, so the area would not upgrade, which would cause more issues.
The only thing I can think of is that each successive level in an area would require more activity, therefore, will be harder/slower to unlock.
You may be correct David but at least a little something from C team explaining this would be nice. From my perspective, I see myself mining in Panton, see people hunting in panton, (other areas too of course) two pretty big events happen in this area yet it is barely crawling with the upgrade status while other areas are taking off pretty fast.
Maybe it is because there are lower level mobs in PJ and they count less. If this is the case, then perhaps we might need to balance the area with some bigger or more frequent mobs or something? We don't know, and can't know unless we interact with each other and figure it out. Am I asking for exact formula's, no of course not but a little guidance would help or at least a semi plausible reason why this area is going so slow... or maybe fast from another perspective. Maybe we just don't understand all thats involved.
In case you have not noticed, I am one of the individuals waiting and wanting PJ to hit the next level, I want to see the panelion killpoint mission, and seeing it advance so terribly slow.. well... depressing.
For quests completed, which area gets the credit for them? The area where the 'hunt' was at? or the area where the 'turn in' was done?
Not to cross post topics but, this is a prime reason NOT to lump all the missions into one terminal or in one location. It would terribly lop side the advancements then.
The majority of the mission NPCs are in a meta area (A.R.C. Staging) so the "hunt" area since the meta areas are based off of the normal areas progression.
Kris, would you be able to stick terminals in all the dynamic areas? From the looks of the map, only some areas have terminals and some do not. This makes these types of activities not possible. It's also possible that I've miss interpreted the map.
As a thought experiment, let us imagine that:
Which "hunt area" gets the credit:
- I killed 51 merfolken at Mer Beach,
- then I killed 49 merfolken at Robo Base Z.R.Q.,
- and turned in the mission at A.R.C. Staging.
- the area where I killed most merfolken,
- the area where I killed the last merfolken,
- the area where most of merfolken occur,
- something else?
It does make sense, and it's probably the best way to serve the purpose of the dynamic upgrade system; I'd however be concerned about performance aspect. To accomplish the above, the system must "remember" where I did all those x000 kills, and some missions may take months to complete. That would require quite some data storage.In your particular scenario the break down would boost both Mer Beach and Robot Base Z.R.Q. counting from both kills and the mission turn in. Does that make sense?
If a full audit trail is preserved, then every atomic event is stored somewhere anyway, likely in the same database here just with a location tag. So virtual location makes no difference to physical resources. Without audit trail, a single accumulating cell would suffice. But this is risky and storage space is really cheap nowadays. I don't think that this particular point is causing headaches.To accomplish the above, the system must "remember" where I did all those x000 kills, and some missions may take months to complete. That would require quite some data storage.
Just about enough to keep you and me playing I guess :shrug:Oh come on now, since WHEN has MA done it the right way?