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I think soul-bound is a rather simplistic solution to issues like this where a more creative solution set could be more effective. Someday a person may actually decide to sell out, chip out, and move on, and they recoup exactly zero for massive effort and PED expenditure for every soul bound item. Many find that unfair.Please not soul bound, but one per ava sounds fine to me.
Well, I don't know. Personally, I'd want to keep a copy of either one or both of the first two sets in the chain each for their specific properties. And take my sweet time making all of them since that's too much money all at once. But that's just own wishful thinking at this juncture. We don't know what their real problem is with it, that they needed to shut it down so quickly. Before they make an official statement, it's hard to suggest solutions. And this is what bugs me most about all of this, always big words of improving communications and hiring community managers and cute dogs and whatnot, but when there is a crisis, never anything has really improved. That they don't care to inform anybody, leave the planet partner to taking the heat and scrambling for breadcrumbs of information, all despite that whatever balancing issues with the new release might arise were totally knowable before as already explained. Something is really fucked up behind these closed doors and I can understand those who turn away altogether and want nothing but their money back. This behaviour is untenable.I think it's a good idea. Make the mission non-repeatable, but leave the sale possible.
I think either make it soul bound to match viceroy, or make the mission non-repeatable so each player can only complete the armor set once (and keep it tradeable).
That would be ok for me. But not if they change the requirements or the drop rateforget it.... MA enable loot and NPC when Mayhen finish...
MA gets 50% either way.