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Refurbished FAP next? I have a ton of materials that now are 100% useless...
Refurbished fap is useless as it is, because the buff doesnt stack. if you fap it faster than the additional heal is done, you lose heals.
Does this mean I am going to lose my stolen imperium armor, or only those who upgraded theirs are going to lose it, or just lose the upgrades?
i understood that armor NPC, or rather only missions will be removed, not armors
HOW CAN THERE BE TOO MANY ARMORS??????
To get the improved stolen imperium armor, you have to turn in the stolen armor, which means a one on one conversion + the new players.
Refurbished FAP next?
I have a ton of materials that now are 100% useless...
Hey guys,
I've taken a step back from the communication side of Cyrene to be able to focus more on the development, I just wanted to make sure everyone knows that I'm still here working to make Cyrene the best it can be.
Of course, I'll still be reading the forums, discord and attempting to get some time in game, with replying as time permits.
Cheers,
Kris
Doesn't make sense to me. Gothenburg and PP know exactly how many items are in circulation at any time. How big must the shock have been when you discovered that many people have been gathering stuff for nearly a decade and were able to finish the mission quickly. And that the upgrade items are tradeable.The condensed version is that in the upgrade process, the Stolen Imperium armor wasn't counted separately, it was serving as a leap to skip stages (which at the time we thought was a good reward for players who took the time to get the Stolen Imperium Armor) which however was an unfortunate side effect of these missions being disabled/removed.
We're still discussing what comes next and how to move forward, but I hope that we can re-implement some of these rewards in whatever capacity we're able to.
I'm very happy to hear that!I've taken a step back from the communication side of Cyrene to be able to focus more on the development, I just wanted to make sure everyone knows that I'm still here working to make Cyrene the best it can be.
Now this is one of these things. Which markups shall be preserved, or more precisely, whose? The markups that shot up sky-high literally overnight in the initial frenzy when some folks would pay any idiotic price to be there first? And now whine their stuff will lose value if everything was allowed to go back to normal? Not only stackables and the low-level items, what about the blueprints involved, esp. the statues, will they still drop from crafting furniture on Cyrene, or is it intended to "preserve the markup" for those who got them and you'd have to pay their price ever after?I assume you're referring to the upgrade mission items? One of the big things that we talked about with MA was making sure that those items would hold their MU. Also please note that several of those items are INTENTIONALLY NOT dropping in an effort to preserve MU until they can be used for other missions/turn-ins later this year.
Without going so far as assuming nefarious intent (not because it's impossible but because I can't know), I agree with you that, as noted above and in earlier posts, all factors leading to the playout of events as we have seen were totally knowable, especially to the gatekeepers who need to give the final okay. Ignoring this information once is a mistake which can happen, gets corrected and nobody in the right mind will hold a grudge about. But if this keeps happening in a pattern, there must be a reason for it. And no amount of eyewash business speak can remove the underlying queasy feeling. The mysteries and inconsistencies in our constellation, in what is observable about the relationship between planet partners and Gothenburg, has been a source of such queasiness for quite some time.Doesn't make sense to me. Gothenburg and PP know exactly how many items are in circulation at any time. How big must the shock have been when you discovered that many people have been gathering stuff for nearly a decade and were able to finish the mission quickly. And that the upgrade items are tradeable.
Perhaps I wouldn't mind if it were a one-time glitch, followed by an apology and a fix. But it seems to be the same with some other Cyrene missions and I see a pattern there: A certain amount of people is allowed to have items, which is needed to create the illusion that you can successfully play and achieve something. When the masses jump on the bandwagon the items are artificially capped in order to milk the rest.
Let me draw your attention to the fundamental mistakes of previous commentators.
The markups for related components did not fly up because of those who wanted to make armor as soon as possible, and then began to fall. Yes, it happened many times in OTHER "events". But not at this time.
Most of the components were accumulated by players earlier. And as the stocks of key components were depleted, they markups continued to grow until the NPC was turned off (and even a little after, because there was confidence that this was a short-term issue). A shortage of key components began to form, because it was not at all easy to get them from scratch. It's scary to imagine how much Zekkonian Relik would cost at the moment if the NPCs were still working.
It's not about everything, but only about the key components, from which the final cost and complexity of the upgrade were formed.
The scarcity and price of armor would stabilize as a result of natural market processes.
For me, all this talk about the "unexpected availability" of armor looks naive and implausible, since everything was unambiguously predictable before the introduction of the upgrade quests.
Only after the shutdown the markups did begin to fall.
That's what I was trying to say. The ease of obtaining armor is an illusion that has formed due to the reserves accumulated over the years. And they ended within a week after the start of the upgrade.This. It was never easy to get the armor parts. But if you found a zekkonian relic, you thought, it has little tt, it looks important, let's keep it in inventory. Same with crystal pollen, low tt, why sell, it may get a use in the future, can always tt later, its not like it will add to ammo or something.
Also please note that several of those items are INTENTIONALLY NOT dropping in an effort to preserve MU until they can be used for other missions/turn-ins later this year.
A reasonable question. This is the problem made revising the upgrade recipes one of the possible scenarios. Painful for many (because significant funds have already been invested in the components), but a logical compromise solution and correction of the initial miscalculation.The armor fever made crafting of many items (Enkidd A-series guns, Zekkonian wings/antennae etc.) prohibitively expensive. If the components don't drop, crafting of these items becomes outright impossible. Are there any plans to:
- separate crafting components from mission items, or
- resuming component drops after the "later this year" moment?
So...any plans, time, etc for a return of stolen loot like relics? I have been delaying a return to Cyrene until loot is restored. I do enjoy selling wings and antenna but can not until relics come back.
Also, any timeline for restoring the armor upgrade? Originally, I heard it would be after mayhem, and, well, ITS AFTER MAYHEM.
sigh
In the meantime:Abraham Lincoln said:You can fool all of the people some of the time, and you can fool some of the people all of the time; but you can’t fool all the people all the time.