That's exactly what my original rant post (darn rollback) was about. Here's the truth and facts of what the Cyrene Development Team should be doing: (take it from a person who's been in here since they opened the doors for Beta and it was just a Project: Entropia)
- Things we know as a player that are OUT of the Dev Team's Control:
- Mining and Item Nerfing
- Now we know that you can't FORCE M.A. to approve anything that will hinder their precious Calypso for power and income. Yet, it doesn't mean you can't realize that parameter listing from before and work with it.
- Making the Home Company happy.
- I believe at least 90% of the user base knows that the DEV TEAM is not the owning Company for this planet. As such - I can only hope that their is a liaison for that. Some things just can't be put into this game. It's not designed for it.
So, what could be the fix for all this missing loop hole knowledge? Just as Lucky above this post said, a person with knowledge.
Now, having been designing video games and programming, etc. since I could push a button; I know where that person should be:
One of the Highest Development Levels You Have in Your Structure.
Maybe not the tippy top, but damn close - why? Here's why:
Facts About Entropia Universe(EU) a Strong Long Term Player Should Already Know:
Calypso has been developed from literally a FLAT world to what it is today.
The EU Team has had a chance to learn what works, and what doesn't - BUT the skilled player knows it better.
Great extra graphics and layouts come nearly 4th in place of the development of a 'working' world in EU.
Players will go stand in giant packs in a dead,flat looking area if it had great resources or hunting. Try it-I dare ya!
Construction (Crafting) is the main force here in EU. Think not? Mine something or Hunt something for profit without those crafters in here. Can't be done.
EU is ran by 5-6 Top Users. Maybe just 4 now. Why? Because they bought all the land and resources that make you capable of making profits in this game without effort. These same top crafters are also setting prices for their items based on pricing from 1998. Level 13 Amps at $30 each? Sure, when no one knew where to get the mats. Not true today. So why's it the same? Because only they can make them? Maybe.
Some of the
BEST items in the game no longer drop anywhere. Keeps us spending like Lemmings.
Now how can someone like me or any other long term player help?
Here's one Example:
Every planet has a HUB. A place users gather to interact with each other. What makes this place so good?
- Large area for people to stand around and trade channel sell.
- Low Graphical Intense. 100 players will push a limit by itself.
- A TP Point either center or darn close to that of the location.
- All TERMINALS available. So people can go to the AH and back in 1 motion.
- Sells Tables/Stalls/Stores within eyesight. Want a person to use that area? Place a Stall there, watch it get bought for mad money and filled with Planet useful stuff.
Now, ALL planets have one, except Cyrene. Why? No one in the designer team knew that it was a very useful thing to make people come to your planet. Arkadia has the Quarry - Calypso Twins - Rocktropia ND Club's Old Location. Won't include NI as it never even had a chance before it was aborted. Poor little thing.
That's just one of many things a skilled player knows about.
Now it is true - the dev team has made crafting nearly impossible here (too many items in low end Blueprints that require "Wow, I actually found one of those" items in groups that are impossible to reach.)
Example: Heavy Batteries. You need 100 of an item that is barely dropped at all to try
ONCE. Knowing at 100% efficiency the best a user can hope for is a 80% chance of success. This means users who DO get 100, won't get lucky enough to craft even 1 of these items - without blind luck. Then let's put that 1 item in a different BP that needs groups of 4-5. You're talking about an exponential number of Power Sources that need to be found that is off the chart!
Now for the Users On Cyrene:
Mining - if you use your
OLD Mining Technique here on Cyrene: You're going to get Lyst and Oil for your filters like mad. Learn the new mining ways here. - Not Dev Teams Fault other than these locations are very "Small with long respawn times".
Hunting - This is a hard one to place, but I am going to lean with the Users here. Too many critters of the following: This is a waste or
GOOD LORD IT KILLED ME BY LOOKING AT ME! There's no real 'structure' to the critters yet. Yes, yes. We all know that the Level of a creature actually has no merit on it's nastiness. Which brings up Armor and Weapons: Wow. Just Wow dev team. Here the lack of an experienced player shines brightest. All armor you have is useless on Cyrene as is 90% of the weapon systems made for it. If you don't know which these are, pick up ANY of them. 'nuf said.
Crafting - Yeah - no corner stone block made here: whole economy on the planet dies. Seriously, this profession is the
ONLY driving force in this game. You must have them in 1st thought for everything. Make these guys run or become poor, and you're planet will wither and die. I can't even put any blame on the crafters here.
So to wrap up:
Dev Team, please hire, find, steal or kidnap an experienced player who plays this game and understand development needs and prefixes. Place him/her as the assistant to the Designer and listen intently. This person should be able to answer ANY question. If they can not: they've not played long enough or paid any attention to the game. This is NOT A GAME, it is a way of life in here. PLAY it, and just like in LIFE - you will eventually run out of money and luck and start bitching about how it owes you a living.
Thank you for hanging in there to this rant of info, that seems to have started to ebb in and out of flow.
Please direct all Hate, Flame and Evil Comments and Emails to: Master Chief. Thank You.
- Goldmoon