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The Hub Suggestions for The Hub wanted

And to skubahta and your post about why cant people share in the hub. Its Freeky pvp you whiny little turd, you call them greedy because they kill you so they can get the tokens and want them to share with you. Man grow some balls and get a gun and go fight for your tokens if you want them, that's the point of the pvp area you leech. This is ridiculous really that people have that attitude and to be honest something needs to change in the hub to force it to be a pvp zone, its awesome that the skills are all even so that should in theory make it so that no one has an excuse not to fight for a profit, however due to the fap speed boost and low cost of sweat to re-enter its fulla token farmers tting the tokens. make them un ttable and watch how fast it dies, so solution is make it lootable for stackables and the problem is solved.
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey KHAI!

I have pked in the HUB for months upon months and have even held the top kill title at times. I think there are a few changes that need to be made to the HUB in order for it to not only run smoothly but for it to stop being a farm for non pkers. 99% of the time you can go into the Proving grounds to find a player standing at each one of the spawns collecting the tokens and while its great that its free ped and all for players it isn't good for the pvp system. I would assume that the idea of the proving grounds spawning tokens is so that new players and old alike can battle and practice cheaply while collecting tokens to enter higher level arenas.

This was indeed our plan with the Proving Grounds, cheap PvP for players to practice in and collect tokens and off set some of the cost to PvP in the Token Arena.

Well that isn't whats happening, instead the people are farming and tting the tokens and never pvping. at a cost of only 10 sweat to continue to re-enter after death and snatch a couple tokens before u die to tt they are profiting but 99% wont fight. This in turn pisses the PKers off because we blowing threw ped in ammo and decay killing people for 8 sweat at a time while they run around re-spawning grabbing tokens to tt.

This is unfortunate. We have seen a little activity but not as much as we'd hoped to have (however I think that's in part of the bug with the skills override as well).

My solution would be to either make the basic tokens that spawn in the proving grounds non ttable while still allowing higher level tokens to be tted that are earned in paid arenas. Or and even better option would be to make the proving grounds lootable so that after u chase them around for 10 minutes while they fap and run u can atleast loot them of what they've snagged, this will make people want to fight.

I don't know if that first option is possible, but I do like the idea of the Proving Grounds Lootable PvP and I will definitely be looking into that.

The HUB is for pvp however currently its full of players finding token farming to be more profitable then sweating and if cyrene just wants to feed these farmers free ped then maybe the planet partners should just have ped spawn at the new supply depot all day for them.

I think this brings up an interesting point, would you guys be interested in a lootable PvP area that has item spawns here on Cyrene (outside of the Hub of course)?

Thanks for the feedback and info KHAI!

Cheers,
Kris
 

Master Chief

Smuggler - Hibernation
I think this brings up an interesting point, would you guys be interested in a lootable PvP area that has item spawns here on Cyrene (outside of the Hub of course)?



Hey Kris,

I know of a few pvpers *cough* Juicy Fruit whos been looking for regular pvp that's more active on Cyrene then what we currently have. The idea of PVP4 isnt jsut about pvping its also an area where miners can get en matters/ore booster currently you don't notice this at all and prefer to mien in safety. Maybe should get with Juicy Fruit for more topside cyrene ideas :) as im not to fond of pvp4.


But I do like pvp4 in the hub defiantly if the guys been sitting in the PG collecting tokens all day. Most of the times its by people you never see topside on cyrene do anything for the community. Maybe this will be a good idea to rejuvenate the HUB. Make killing people in the hub actually profitable an easy idea would to separate Proving Grounds and Token Spawn Seperate, make the new Token Spawn Lootable. Because I can reassure you the lack of activity in the HUB isnt because of the skills offset. The Hub offers no benefits as the HUB Gear is only usable in the HUB, Maybe make a new list of unique items that is usable in both HUB and Topside like clothes bps vehicles etc. just an Idea. Currently average there is 2 or 4 noobs in pvp; 1 will have a gun the other 3 will have faps one will try to protect or kill of competition while the other 3 fap to safety and stall their death.


Regards,
-The Chief
 

TunerS

Travelling through time...
Just increase FAP decay to eco rating of 1HP/PEC and everything will be fine. No one in his right mind will keep healing all the time for that kind of decay which will greatly decrease the numbers of "token snatching healer noobs". FAP should be an emergency backup tool not the main item to use in PVP.
 
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Is there actually somewhere a guide to HUB?
I was there once and had no idea how I can get a weapon and armor. And I have seen no one.

when you tp into the hub Schmidt there is a tt as well as other terminals you will be able to buy gear used in the hub/repair/buy tokens. then you will find a very nice assortment of teleporters leading you to different arenas, There will be a teleporter called the Proving Grounds when you use it to teleport it will cost sweat, then u will be in the lobby of the proving grounds where you will find more terminals to purchase or repair extera. Next you will walk into the arena which will cost you sweat. Then hopefully you enjpy the pvp exp. Have fun its a wonderful set up and concept that I believe has amazing potential if a few quirks are fixed.
 
Kris,
I don't think the skills over ride is a problem at all to be honest. The Hub is unique and truly great pvp environment for everyone that offers things no other pvp area in Entropia can. You find players of all skill levels, and professions wanting to pvp in the hub. For instance to name a few regulars. Konnrad is a miner with next to no hunting/pk skills in game however he loves pvp and is one of the best you'll find, along with other miners and new players with very a very small amount of skill points. This has made the HUB famous for a place to show that a player is good at pk because of their ability to use tactics and maneuvering/Aim versus just being a chip eater or grinder with loads of cash to buy uber gear.
By making the PG lootable it will fix the issue of token farming non pvpers loafing around refusing to fight, due to the fact that after they sit in there each camping a spot for an hour laughing together as they collect tokens to tt. A pker comes in and kills them before their 60 sec tp out, they will be pissed and either buy weps to defend themselves or quit making it a place that people who want to pvp come.

Tuners,
The idea of decreasing the fap speed bonus or increasing its decay drastically is great in general however it wont fix the problem I'm talking about. They are all not fapping and running around. A lot of the time there are like 3 famers in there when u enter and begin killing and while your killing them and running back and forth they are simply running back in for the tiny amount of sweat and snatching a few tokens before u get to them to kill them continuing to rinse and repeat this. Its a pain in the ass because your focusing on running between rooms to kill them while the others are spawning behind you scraping up tokens before you get back to kill them, before you know it you've spent actualy a lot of ped and gotten only a tiny fraction of token spawn. Yes I know the pg is cheap to pk in before anyone says that, however when you kill non stop for a few hours to only grab 1 ped in tokens it becomes a loss with no chance of a win. that's why the PG being lootable is a great solution.

Also I think that it will boost the revenue for Cyrene due to it equaling more decay and ammo burn in the PG with players fighting more. LOL maybe it will make you back some of the cash your loosing on the tokens being spawned and TTed. As the Cyrene planet partners are in this to make money while giving us a great planet to call our in game home, I'm sure you must be looking at your spread sheets seeing that you are paying out a ton more in those token spawns then you are making in decay and ammo burn in the HUB.
 
Hey KHAI!
I think this brings up an interesting point, would you guys be interested in a lootable PvP area that has item spawns here on Cyrene (outside of the Hub of course)?

If you build it they will come
But yea a pvp4 zone with spawns would be great on Cyrene. I still would love to see the hub fixed so that its a place where everyone can excel though.

Cheers,
Kris
 
That last post didn't post like I wanted it to lol anyway ^

If you build it they will come
But yea a pvp4 zone with spawns would be great on Cyrene. I still would love to see the hub fixed so that its a place where everyone can excel though.
 

Goldmoon

There can be only one, and YOU BUB; Are NOT IT.
I think you're reading too much into the PvP aspect of this location. It's nothing more than an Oil Rig on Cyrene, with the added benefit of not being oil, but coins that can be used to go into higher locations; and much like the PVP zones on Calypso, people avoid them like a plague except thieves and miners. There's ZERO reason to PvP, except in the hopes of stealing from other players. It's just a cost with no return. On Cyrene, there's at least a return without the thievery attachment.

On the bonus side, the Oil Rigs require you to spend on FULL Decay of Armor, FAP and Weapon/Ammo. Here on Cyrene - that's not true, the items use far far less in decay/costs.

Zip by a friendly Oil Rig on Calypso, you'll find that it's not so easy to get around the players who spend money on armor/weapons. Come to Cyrene, and everyone is on the same playing field.
 

TunerS

Travelling through time...
Khai, if you like we can team up and conquer that place again like we did once. Players are farming tokens there just because there is not enough players that are actually fighting.
 
Moon that post had nothing to do with the price of eggs in china lol
Infact we've all stated we like it for those reasons lol

I'll pm you tonight Tuners im up for it for sure.
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hey guys,

Big reply thread incoming!

I know of a few pvpers *cough* Juicy Fruit whos been looking for regular pvp that's more active on Cyrene then what we currently have. The idea of PVP4 isnt jsut about pvping its also an area where miners can get en matters/ore booster currently you don't notice this at all and prefer to mien in safety. Maybe should get with Juicy Fruit for more topside cyrene ideas :) as im not to fond of pvp4.

Alright, I will try and engage him in-game, maybe some of you guys could point him my way?

But I do like pvp4 in the hub defiantly if the guys been sitting in the PG collecting tokens all day. Most of the times its by people you never see topside on cyrene do anything for the community. Maybe this will be a good idea to rejuvenate the HUB. Make killing people in the hub actually profitable an easy idea would to separate Proving Grounds and Token Spawn Seperate, make the new Token Spawn Lootable. Because I can reassure you the lack of activity in the HUB isnt because of the skills offset. The Hub offers no benefits as the HUB Gear is only usable in the HUB, Maybe make a new list of unique items that is usable in both HUB and Topside like clothes bps vehicles etc. just an Idea. Currently average there is 2 or 4 noobs in pvp; 1 will have a gun the other 3 will have faps one will try to protect or kill of competition while the other 3 fap to safety and stall their death.

If the skills over ride is not the issue, but the items are the issue, we can definitely look into providing better rewards from PvP for outside the hub (even in they are more cosmetic than game changing). Unfortuantely there is no way to make items usable both in the Hub and "topside". In fact we have a number of Bps which would take Hub tokens in the materials but did not include them in this VU because of the issues in the Hub.

Just increase FAP decay to eco rating of 1HP/PEC and everything will be fine. No one in his right mind will keep healing all the time for that kind of decay which will greatly decrease the numbers of "token snatching healer noobs". FAP should be an emergency backup tool not the main item to use in PVP.

I really like this idea TunerS. I think that could really help out, I'll look into it.

Kris,
I don't think the skills over ride is a problem at all to be honest. The Hub is unique and truly great pvp environment for everyone that offers things no other pvp area in Entropia can. You find players of all skill levels, and professions wanting to pvp in the hub. For instance to name a few regulars. Konnrad is a miner with next to no hunting/pk skills in game however he loves pvp and is one of the best you'll find, along with other miners and new players with very a very small amount of skill points. This has made the HUB famous for a place to show that a player is good at pk because of their ability to use tactics and maneuvering/Aim versus just being a chip eater or grinder with loads of cash to buy uber gear.
By making the PG lootable it will fix the issue of token farming non pvpers loafing around refusing to fight, due to the fact that after they sit in there each camping a spot for an hour laughing together as they collect tokens to tt. A pker comes in and kills them before their 60 sec tp out, they will be pissed and either buy weps to defend themselves or quit making it a place that people who want to pvp come.

Hmm, a second for the skills over ride non-issue. I do appreciate your sentiment about the Hub. Yes I think that making it lootable PvP will really help.

Also I think that it will boost the revenue for Cyrene due to it equaling more decay and ammo burn in the PG with players fighting more. LOL maybe it will make you back some of the cash your loosing on the tokens being spawned and TTed. As the Cyrene planet partners are in this to make money while giving us a great planet to call our in game home, I'm sure you must be looking at your spread sheets seeing that you are paying out a ton more in those token spawns then you are making in decay and ammo burn in the HUB.

I hope that it will make it about even. I'm thinking that in the coming VU there will be many more positive VU changes thanks to everyone posting!

If you build it they will come
But yea a pvp4 zone with spawns would be great on Cyrene. I still would love to see the hub fixed so that its a place where everyone can excel though.

Do you think there is room for both? I do want the Hub fixed as well though =) I think that is still a higher priority.

I think you're reading too much into the PvP aspect of this location. It's nothing more than an Oil Rig on Cyrene, with the added benefit of not being oil, but coins that can be used to go into higher locations; and much like the PVP zones on Calypso, people avoid them like a plague except thieves and miners. There's ZERO reason to PvP, except in the hopes of stealing from other players. It's just a cost with no return. On Cyrene, there's at least a return without the thievery attachment.

On the bonus side, the Oil Rigs require you to spend on FULL Decay of Armor, FAP and Weapon/Ammo. Here on Cyrene - that's not true, the items use far far less in decay/costs.

Zip by a friendly Oil Rig on Calypso, you'll find that it's not so easy to get around the players who spend money on armor/weapons. Come to Cyrene, and everyone is on the same playing field.

Ah, so not in favor of a Cyrene PvP4 area, so you'd rather just see Hub fixes/improvements as well Goldmoon?

This has been great and very informative feedback everyone I think that we'll be able to do many of the things we talked about here to make the Hub and Proving Grounds fun again.

Cheers,
Kris
 

Juicy

New Member
Oink ya Kris ... could we talk a bit ingame ? i got few things to ask before i like to spread my ideas ... maybe half wont work anyway ....
 

Kris | Cyrene

Lo and Behold, the Fixer of Bugs
Staff member
Hello!

Any updates on HUB adjustments in-bound?

Menace

We're still doing some tweaks, I will try and post up some of the coming changes to the Hub at the end of this week or the begining of next week.

Cheers,
Kris
 

George Skywalker

Active Member
Would be nice if suicide option (i.e. by falling down and taking damage) was removed inside the hub. I've noticed some skilled players do this to avoid getting killed when their health is almost none.
 

Clayton Chubby Pugster

Old School Gamer
BTW i find the HUB proving grounds a blast.

Suggestion for improvement is to limit damage of rocket launchers through objects and walls, i understand AOE and splash damage effects, but i have been killed by Khai many times behind and away from a walls/objects. imho.
 
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