! ! ! EVENTS ! ! !
* A simple player driven event system *
The hub needs events to attract players willing to invest their time and resources.
As it stands the current offering of tokens is rewarding but kind of boring to the overall grand scheme of Entropia for most people.
This idea could drastically change that.
Trophy case = display of prizes offered per event, similar to a store front in game.
Players temporarily rent a trophy case to organize a hub event by offering prizes. Prizes then get displayed in them to attract competitors up to the time of the event.
These could be items that can be bought or sold for apartments or any other area for display.
EVENT TP = TP that connects avatars to events offered during their respective times.
Hub event computer = computer for organizing and joining these player based events at the hub.
Trophy cases similar to store fronts are located near the 'EVENT TP'
These are arranged like a typical mall.
A player rents a trophy case to secure an instance of any of the offered arenas for a certain length of time similar to posting an auction.
This arena would be accessible via the EVENT TP during the event time.
A organizer pays for the event by supplying prizes that are then displayed in the trophy box.
These trophies could be anything from small stackables to quad wings and beyond.
When a player wishes to enter an event they must pay in escrow the player that put up the event via the event computer.
Once a player is entered into the event via the event computer they can enter the appropriate arena via the EVENT TP at the time of the event.
An event should have an available time limit that corresponds to the amount of PED spent on the prizes and generally in line with the price of the arena entry fee.
The cost of the prizes for the event should be covered at tt cost before the event will actually run, hence the escrow.
Events that have reached tt value in ticket sales are activated and could be the contents shown in certain major trophy cases at the hub that cycle the prize displays of activated events.
A minimum prize lot should be enforced.
The number of events possible to create should be unlimited so that players have to compete with their prizes to make a profit. Trophy boxes could cycle displays to accommodate this.
Kind of like paying for an auction where only the best events will be selected based on demands for the prize.
The display cases prizes could actually be holographicly projected near each Teleporter on Cyrene as Cyrenes official sports advertisement.
This could give some low to mid range players that lack a store the chance to market their goods as prizes.
The Hub would get a major boost with the addition of Entropia wide prizes for use outside the hub.
Advertisements for the best prizes could be advertised on all other planets to maximize profits for big prize events by bringing in competitors.
Basically, not a replacement for but instead of running a store at the hub, a player could run a series of events with these as temporary display.
This should all be free or at a minimum fee to the event organizer to encourage
the most events.
The player will see a normal PvP with an upfront charge to participate and a great prize at the end if they win.
The greater the prize the more an organizer can charge.
Mother ships and land deeds should allow the organizer to name their price for minimal starting proceeds and all can select their own ticket price.
This I feel is a simple way to let the players create an attractive hub to attract more of their favorite prey, Entropians.
* A simple player driven event system *
The hub needs events to attract players willing to invest their time and resources.
As it stands the current offering of tokens is rewarding but kind of boring to the overall grand scheme of Entropia for most people.
This idea could drastically change that.
Trophy case = display of prizes offered per event, similar to a store front in game.
Players temporarily rent a trophy case to organize a hub event by offering prizes. Prizes then get displayed in them to attract competitors up to the time of the event.
These could be items that can be bought or sold for apartments or any other area for display.
EVENT TP = TP that connects avatars to events offered during their respective times.
Hub event computer = computer for organizing and joining these player based events at the hub.
Trophy cases similar to store fronts are located near the 'EVENT TP'
These are arranged like a typical mall.
A player rents a trophy case to secure an instance of any of the offered arenas for a certain length of time similar to posting an auction.
This arena would be accessible via the EVENT TP during the event time.
A organizer pays for the event by supplying prizes that are then displayed in the trophy box.
These trophies could be anything from small stackables to quad wings and beyond.
When a player wishes to enter an event they must pay in escrow the player that put up the event via the event computer.
Once a player is entered into the event via the event computer they can enter the appropriate arena via the EVENT TP at the time of the event.
An event should have an available time limit that corresponds to the amount of PED spent on the prizes and generally in line with the price of the arena entry fee.
The cost of the prizes for the event should be covered at tt cost before the event will actually run, hence the escrow.
Events that have reached tt value in ticket sales are activated and could be the contents shown in certain major trophy cases at the hub that cycle the prize displays of activated events.
A minimum prize lot should be enforced.
The number of events possible to create should be unlimited so that players have to compete with their prizes to make a profit. Trophy boxes could cycle displays to accommodate this.
Kind of like paying for an auction where only the best events will be selected based on demands for the prize.
The display cases prizes could actually be holographicly projected near each Teleporter on Cyrene as Cyrenes official sports advertisement.
This could give some low to mid range players that lack a store the chance to market their goods as prizes.
The Hub would get a major boost with the addition of Entropia wide prizes for use outside the hub.
Advertisements for the best prizes could be advertised on all other planets to maximize profits for big prize events by bringing in competitors.
Basically, not a replacement for but instead of running a store at the hub, a player could run a series of events with these as temporary display.
This should all be free or at a minimum fee to the event organizer to encourage
the most events.
The player will see a normal PvP with an upfront charge to participate and a great prize at the end if they win.
The greater the prize the more an organizer can charge.
Mother ships and land deeds should allow the organizer to name their price for minimal starting proceeds and all can select their own ticket price.
This I feel is a simple way to let the players create an attractive hub to attract more of their favorite prey, Entropians.
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