Justine
Well-Known Member
I did some math. With this system a camper can have :
In vendor 1
2-5 Ecotron L per day. That mean they have to put 100ped Shrapnel cost 101%.
They can resell fast for 115%. 14% profit for each L weapon.
Bonus : if they find UL weapon they have 450$ bonus
If you check in hub, you see always same campers.
There are no profit for the planet with this system. Why ? Because a camper do not spend ped in the planet + that make normal players unhappy.
If Planet Cyrene want keep this system, they is only 1 issue for me. Change Shrapnel for imperium cube like in vendor 3. I know, campers will stay but that will help cyrene economy. Each items found (L or UL) in vendor will give work for some Cyrene miners and Cyrene Crafters. If a camper want make imperium cube himself, he must mine or buy components.
Conclusion : change shrapnel for imperium cube component for L items in vendor 1 and 2, put imperium key cube for UL weapons. This way will help Cyrene economy.
In vendor 1
2-5 Ecotron L per day. That mean they have to put 100ped Shrapnel cost 101%.
They can resell fast for 115%. 14% profit for each L weapon.
Bonus : if they find UL weapon they have 450$ bonus
If you check in hub, you see always same campers.
There are no profit for the planet with this system. Why ? Because a camper do not spend ped in the planet + that make normal players unhappy.
If Planet Cyrene want keep this system, they is only 1 issue for me. Change Shrapnel for imperium cube like in vendor 3. I know, campers will stay but that will help cyrene economy. Each items found (L or UL) in vendor will give work for some Cyrene miners and Cyrene Crafters. If a camper want make imperium cube himself, he must mine or buy components.
Conclusion : change shrapnel for imperium cube component for L items in vendor 1 and 2, put imperium key cube for UL weapons. This way will help Cyrene economy.